King's Quest V: Absence Makes the Heart Go Yonder!

Posted by Eivind Hagerup.
First posted on 29 May 1998. Last updated on 23 May 2010.
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After King's Quest IV: The Perils of Rosella, Roberta Williams needs to rethink the basics for the next sequel in King's Quest series. The market is changing to where most people does not want to take the time to learn to type, spell, or figure out how to talk to a computer via an adventure game. She has to design an icon interface with that future in mind; something that is about as easy to use…

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