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    <title>Adventure Classic Gaming - www.adventureclassicgaming.com</title>
    <link>http://www.adventureclassicgaming.com/</link>
    <description>Adventure Classic Gaming is the premiere online resource dedicated to classic and retro adventure gaming, covering both classic adventure games and interactive fiction on all computer and console gaming platforms.</description>
    <dc:language>en</dc:language>
    <dc:creator>Adventure Classic Gaming - www.adventureclassicgaming.com</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-03-10T01:01:15+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.adventureclassicgaming.com/" />
    

    <item>
      <title>Chronicles of Mystery: The Tree of Life - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/565/</link>
      <description><![CDATA[Chronicles of Mystery: The Tree of Life continues the adventures of archeologist Sophie Leroux, who is last seen in Chronicles of Mystery: The Scorpio Ritual. The previous game has been a critical, and apparently commercial, success&mdash;enough to persuade the developer and publisher City Interactive to invest in a sequel. Sadly, this second game appears to have been rushed through production, and the lack of attention to the game's many small, and easily remedied, details may have soured the series forever.
The story begins with Sophie conducting a follow-up investigation into a relic once belonged to Spanish conquistador Juan Ponce de Leon, specifically a chest, which may contain insights into the explorer's journey to the Islands of Benimy. The underlying legend is the discovery of a&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Michael Temple, Developers, City Interactive, Languages, English, Media, DVD, Platforms, PC, Publishers, City Interactive, Subgenres, History, Mystery, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Chronicles of Mystery: The Tree of Life continues the adventures of archeologist Sophie Leroux, who is last seen in Chronicles of Mystery: The Scorpio Ritual. The previous game has been a critical, and apparently commercial, success&mdash;enough to persuade the developer and publisher City Interactive to invest in a sequel. Sadly, this second game appears to have been rushed through production, and the lack of attention to the game's many small, and easily remedied, details may have soured the series forever.
The story begins with Sophie conducting a follow-up investigation into a relic once belonged to Spanish conquistador Juan Ponce de Leon, specifically a chest, which may contain insights into the explorer's journey to the Islands of Benimy. The underlying legend is the discovery of a&#8230;]]></content:encoded>
      <dc:date>2010-03-10T01:01:15+00:00</dc:date>
    </item>

    <item>
      <title>Post Mortem - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/399/</link>
      <description><![CDATA[It is Paris in the 1920's, and you are a struggling American artist, Gus McPhearson. You are also a former private eye and a bit of a psychic&mdash;a real Renaissance man. A grisly double murder takes place in an elegant hotel, complete with double decapitation. The sister of the victims, a raven-haired American beauty named Sophia Blake, walks into your studio and hires you to investigate the murders.
The story is undoubtedly the strength of Post Mortem. The plot twists and turns as various suspects are investigated, and it soon leads to a larger conspiracy with an occult basis. Helping the story along is a good cast of characters. The various suspects, witnesses, and helpers all have distinct personalities. Some are friendly and helpful, some easy to get along with, and some are impossible to&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, David Tanguay, Developers, Microïds, Languages, English, Media, CD, Platforms, PC, Publishers, Microïds, Subgenres, Horror, Mystery, Years, 2002</dc:subject>
      <content:encoded><![CDATA[It is Paris in the 1920's, and you are a struggling American artist, Gus McPhearson. You are also a former private eye and a bit of a psychic&mdash;a real Renaissance man. A grisly double murder takes place in an elegant hotel, complete with double decapitation. The sister of the victims, a raven-haired American beauty named Sophia Blake, walks into your studio and hires you to investigate the murders.
The story is undoubtedly the strength of Post Mortem. The plot twists and turns as various suspects are investigated, and it soon leads to a larger conspiracy with an occult basis. Helping the story along is a good cast of characters. The various suspects, witnesses, and helpers all have distinct personalities. Some are friendly and helpful, some easy to get along with, and some are impossible to&#8230;]]></content:encoded>
      <dc:date>2010-03-07T01:01:23+00:00</dc:date>
    </item>

    <item>
      <title>Secret Files 2: Puritas Cordis - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/521/</link>
      <description><![CDATA[Secret Files 2: Puritas Cordis is the long-awaited sequel to Secret Files: Tunguska. The game once again follows the globetrotting adventures of Nina Kalenkov and her on-off boyfriend Max Gruber, as they fight to save the world.
Visually, the game is not a huge step up from its predecessor, though this assertion is by no means an insult. The original game features stunning graphics, with sharp pre-rendered backdrops and animated details sprinkled throughout. This sequel shares the same beautiful graphics, immediately reassuring fans that the game has not strayed too far from its origins.
Similarly, the story in this sequel is largely reminiscent of the original. Sure, the details are completely new, but the basic premise is the same: secret hooded cult, murder, globetrotting, and plenty&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Martin Mulrooney, Developers, Animation Arts, Fusionsphere Systems, Languages, English, Media, DVD, Platforms, PC, Publishers, Deep Silver, Subgenres, History, Mystery, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Secret Files 2: Puritas Cordis is the long-awaited sequel to Secret Files: Tunguska. The game once again follows the globetrotting adventures of Nina Kalenkov and her on-off boyfriend Max Gruber, as they fight to save the world.
Visually, the game is not a huge step up from its predecessor, though this assertion is by no means an insult. The original game features stunning graphics, with sharp pre-rendered backdrops and animated details sprinkled throughout. This sequel shares the same beautiful graphics, immediately reassuring fans that the game has not strayed too far from its origins.
Similarly, the story in this sequel is largely reminiscent of the original. Sure, the details are completely new, but the basic premise is the same: secret hooded cult, murder, globetrotting, and plenty&#8230;]]></content:encoded>
      <dc:date>2010-03-04T01:01:41+00:00</dc:date>
    </item>

    <item>
      <title>Gobliiins - Cheat</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/cheats/498/</link>
      <description><![CDATA[King Angoulafre appears to have suddenly gone insane, and the source of his madness is a mystery. However, 3 Gobliiins have set out to find a way to cure the king. BoBo is a warrior, Hooter is a magician, and Dwayne is a technician. Together, their talents will hopefully help to save the ailing monarch.
General tips
You can select a Gobliiin either by clicking on him with the arrow cursor or by clicking the crystal ball at the bottom of the screen to cycle through the 3 characters. Right-clicking the mouse button cycles through the available actions for each Gobliiin.
Clicking the arrow cursor anywhere on the screen will make the selected Gobliiin walk to the spot you have clicked, and clicking the cursor shaped like a clenched fist on an object will make the selected Gobliiin interact&#8230;]]></description>
      <dc:subject>All, Articles, Cheats, Authors, Jess Beebe</dc:subject>
      <content:encoded><![CDATA[King Angoulafre appears to have suddenly gone insane, and the source of his madness is a mystery. However, 3 Gobliiins have set out to find a way to cure the king. BoBo is a warrior, Hooter is a magician, and Dwayne is a technician. Together, their talents will hopefully help to save the ailing monarch.
General tips
You can select a Gobliiin either by clicking on him with the arrow cursor or by clicking the crystal ball at the bottom of the screen to cycle through the 3 characters. Right-clicking the mouse button cycles through the available actions for each Gobliiin.
Clicking the arrow cursor anywhere on the screen will make the selected Gobliiin walk to the spot you have clicked, and clicking the cursor shaped like a clenched fist on an object will make the selected Gobliiin interact&#8230;]]></content:encoded>
      <dc:date>2010-03-01T01:01:17+00:00</dc:date>
    </item>

    <item>
      <title>Carsten Strehse - Silver Style Entertainment - Interview</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/interviews/519/</link>
      <description><![CDATA[The Simon the Sorcerer series is currently going through its second revival. After the release of the original 2D game (Simon the Sorcerer) in 1993 and a sequel (Simon the Sorcerer II - The Lion, the Wizard and the Wardrobe) in 1995, the series went on a long hiatus, until 2002 when it made the jump to 3D (Simon the Sorcerer 3D). In 2007, Silver Style Entertainment brought back the series yet again in a new 3D style (Simon the Sorcerer 4: Chaos Happens). Finally, in 2010, the German developer returns to continue the same 3D style in a fifth game for this venerable series.
We are privileged to have an opportunity to interview Carsten Strehse, Creative Director at The Games Company's in-house development studio Silver Style Entertainment, about the latest Simon the Sorcerer sequel. In the&#8230;]]></description>
      <dc:subject>All, Articles, Interviews, Authors, Mark Newheiser</dc:subject>
      <content:encoded><![CDATA[The Simon the Sorcerer series is currently going through its second revival. After the release of the original 2D game (Simon the Sorcerer) in 1993 and a sequel (Simon the Sorcerer II - The Lion, the Wizard and the Wardrobe) in 1995, the series went on a long hiatus, until 2002 when it made the jump to 3D (Simon the Sorcerer 3D). In 2007, Silver Style Entertainment brought back the series yet again in a new 3D style (Simon the Sorcerer 4: Chaos Happens). Finally, in 2010, the German developer returns to continue the same 3D style in a fifth game for this venerable series.
We are privileged to have an opportunity to interview Carsten Strehse, Creative Director at The Games Company's in-house development studio Silver Style Entertainment, about the latest Simon the Sorcerer sequel. In the&#8230;]]></content:encoded>
      <dc:date>2010-02-27T01:01:28+00:00</dc:date>
    </item>

    <item>
      <title>Gobliins 2: The Prince Buffoon - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/436/</link>
      <description><![CDATA[If you assume that, like its predecessor, Gobliins 2: The Prince Buffoon allows you to control one character for each "i" in the word "Gobliins", you will be absolutely correct. If you think that having one less character to control makes the game considerably easier, however, you will be sadly mistaken.
In Gobliins 2: The Prince Buffoon, you learn that the son of King Angoulafre has been kidnapped by a demon named Amoniak. This diabolical creature now holds the prince captive in a castle overrun with demons, with its rightful ruler also being imprisoned within its walls. Modemus the wise man (a character who, interestingly, is only named in the game manual) sends 2 imps (or Gobliins) named Fingus and Winkle to rescue the young prince. Your task is to help Fingus and Winkle to travel to&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jess Beebe, Developers, Coktel Vision, Languages, English, Media, CD, 3.5&quot; FD, Platforms, PC, Publishers, Sierra, Sierra On&#45;Line, Subgenres, Fantasy, Humor, Puzzle, Years, 1992</dc:subject>
      <content:encoded><![CDATA[If you assume that, like its predecessor, Gobliins 2: The Prince Buffoon allows you to control one character for each "i" in the word "Gobliins", you will be absolutely correct. If you think that having one less character to control makes the game considerably easier, however, you will be sadly mistaken.
In Gobliins 2: The Prince Buffoon, you learn that the son of King Angoulafre has been kidnapped by a demon named Amoniak. This diabolical creature now holds the prince captive in a castle overrun with demons, with its rightful ruler also being imprisoned within its walls. Modemus the wise man (a character who, interestingly, is only named in the game manual) sends 2 imps (or Gobliins) named Fingus and Winkle to rescue the young prince. Your task is to help Fingus and Winkle to travel to&#8230;]]></content:encoded>
      <dc:date>2010-02-23T01:01:43+00:00</dc:date>
    </item>

    <item>
      <title>Tristan Lambert - Vertigo Digital Entertainment - Interview</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/interviews/542/</link>
      <description><![CDATA[Adam's Venture is the first adventure game title for the PC from the Netherlands based independent game development studio Vertigo Digital Entertainment. Founded by former employees of Coded Illusions in October 2008, the studio has recently announced the development of Adam's Venture as a preplanned series of 3 episodic adventure games. The episodes will chronicle the adventures of a young intrepid explorer named Adam Venture as he "ventures" (pun intended) out on a journey of both epic and biblical proportions. The first episode, titled Adam's Venture: The Search for the Lost Garden, published by Iceberg Interactive, will have Adam searching for the mythical Garden of Eden described in the Book of Genesis. The unique biblical theme sets this game apart from other adventure games that&#8230;]]></description>
      <dc:subject>All, Articles, Interviews, Authors, Philip Jong</dc:subject>
      <content:encoded><![CDATA[Adam's Venture is the first adventure game title for the PC from the Netherlands based independent game development studio Vertigo Digital Entertainment. Founded by former employees of Coded Illusions in October 2008, the studio has recently announced the development of Adam's Venture as a preplanned series of 3 episodic adventure games. The episodes will chronicle the adventures of a young intrepid explorer named Adam Venture as he "ventures" (pun intended) out on a journey of both epic and biblical proportions. The first episode, titled Adam's Venture: The Search for the Lost Garden, published by Iceberg Interactive, will have Adam searching for the mythical Garden of Eden described in the Book of Genesis. The unique biblical theme sets this game apart from other adventure games that&#8230;]]></content:encoded>
      <dc:date>2010-02-19T01:01:21+00:00</dc:date>
    </item>

    <item>
      <title>Destination: Treasure Island - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/433/</link>
      <description><![CDATA[Pirates (as in murderous seafarers) have long sparked the imagination of adventure game developers. Pirates conspire to capture Gwydion (Prince Alexander) in King's Quest III: To Heir is Human. They inspire the career of Guybrush Threepwood in The Secret of Monkey Island. They are lifelong foes of Peter Pan in Hook (an adventure game adapted from Steven Spielberg's movie of the same name). They come in their "black ships" to ravage the island worlds of Myst.
Destination: Treasure Island (not to be confused with Treasure Island released by Radon Labs in 2009) bills itself as the sequel to Treasure Island, the classic pirate novel written by Robert Louis Stevenson in 1881-1882. Exactly 4 years after the events in the novel, the teenage protagonist Jim Hawkins is attempting to relocate Long&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Joseph Howse, Developers, Kheops Studio, Languages, English, Media, CD, Platforms, PC, Publishers, Nobilis, Nobilis France, Subgenres, History, Mystery, Years, 2007</dc:subject>
      <content:encoded><![CDATA[Pirates (as in murderous seafarers) have long sparked the imagination of adventure game developers. Pirates conspire to capture Gwydion (Prince Alexander) in King's Quest III: To Heir is Human. They inspire the career of Guybrush Threepwood in The Secret of Monkey Island. They are lifelong foes of Peter Pan in Hook (an adventure game adapted from Steven Spielberg's movie of the same name). They come in their "black ships" to ravage the island worlds of Myst.
Destination: Treasure Island (not to be confused with Treasure Island released by Radon Labs in 2009) bills itself as the sequel to Treasure Island, the classic pirate novel written by Robert Louis Stevenson in 1881-1882. Exactly 4 years after the events in the novel, the teenage protagonist Jim Hawkins is attempting to relocate Long&#8230;]]></content:encoded>
      <dc:date>2010-02-15T01:01:05+00:00</dc:date>
    </item>

    <item>
      <title>Dark Fall: Lost Souls - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/561/</link>
      <description><![CDATA[The adventure game genre has a tradition of being able to present compelling stories with gripping atmosphere. The horror faction of the genre, however, has been littered with many "misses" and only few "hits". The "misses" assault you with cheap shocks and empty scares. You are taken aback for a few seconds at a sudden jolt, but then the experience is quickly forgotten. The "hits" immerse you into gloomy and dismal dispositions with little or no hope of escaping fully intact. Even if you survive to the end, the experience will still haunt you and give you the shivers just thinking about it. These are the games that you seldom forget. Dark Fall: Lost Souls, developed by Darkling Room and published by Iceberg Interactive, is an examplar of a game that falls squarely in the latter.
This&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Patrick Talbot, Developers, Darkling Room, Languages, English, Media, DVD, Platforms, PC, Publishers, Iceberg Interactive, Subgenres, Horror, Mystery, Sci&#45;Fi, Years, 2009</dc:subject>
      <content:encoded><![CDATA[The adventure game genre has a tradition of being able to present compelling stories with gripping atmosphere. The horror faction of the genre, however, has been littered with many "misses" and only few "hits". The "misses" assault you with cheap shocks and empty scares. You are taken aback for a few seconds at a sudden jolt, but then the experience is quickly forgotten. The "hits" immerse you into gloomy and dismal dispositions with little or no hope of escaping fully intact. Even if you survive to the end, the experience will still haunt you and give you the shivers just thinking about it. These are the games that you seldom forget. Dark Fall: Lost Souls, developed by Darkling Room and published by Iceberg Interactive, is an examplar of a game that falls squarely in the latter.
This&#8230;]]></content:encoded>
      <dc:date>2010-02-08T01:00:57+00:00</dc:date>
    </item>

    <item>
      <title>CSI: 3 Dimensions of Murder - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/430/</link>
      <description><![CDATA[CSI: 3 Dimensions of Murder (also known as CSI: Crime Scene Investigation - 3 Dimensions of Murder) is a first-person point-and-click adventure game based on the popular CSI: Crime Scene Investigation television series. Unlike previous titles in the CSI series, this title is developed by Telltale Games rather than 369 Interactive. The game features the voices of some, but not all, of the main casts from the television series, including William Petersen (as Gil Grissom), George Eads (as Nick Stokes), Gary Dourdan (as Warrick Brown), Eric Szmanda (as Greg Sanders), Paul Guilfoyle (as Jim Brass), and Robert David Hall (as Al Robbins). Marg Helgenberger and Jorja Fox no longer provide the voices of Catherine Willows and Sara Sidle; instead, Edie Mirman and Kate Savage provide likenesses of&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Anand Vedula, Developers, Telltale Games, Languages, English, Media, DVD, Platforms, PC, Publishers, Ubisoft, Subgenres, Mystery, Simulation, Years, 2006</dc:subject>
      <content:encoded><![CDATA[CSI: 3 Dimensions of Murder (also known as CSI: Crime Scene Investigation - 3 Dimensions of Murder) is a first-person point-and-click adventure game based on the popular CSI: Crime Scene Investigation television series. Unlike previous titles in the CSI series, this title is developed by Telltale Games rather than 369 Interactive. The game features the voices of some, but not all, of the main casts from the television series, including William Petersen (as Gil Grissom), George Eads (as Nick Stokes), Gary Dourdan (as Warrick Brown), Eric Szmanda (as Greg Sanders), Paul Guilfoyle (as Jim Brass), and Robert David Hall (as Al Robbins). Marg Helgenberger and Jorja Fox no longer provide the voices of Catherine Willows and Sara Sidle; instead, Edie Mirman and Kate Savage provide likenesses of&#8230;]]></content:encoded>
      <dc:date>2010-02-06T01:01:41+00:00</dc:date>
    </item>

    <item>
      <title>Psychonauts - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/424/</link>
      <description><![CDATA[Tim Schafer's classic adventure game Full Throttle was originally supposed to include an entire sequence in which the player would join the game's main hero Ben in a psychedelic acid trip after he ate a poisonous cactus. While that sequence was ultimately abandoned, the concept for it would return to Schafer's mind years later to become the inspiration for a different game&mdash;the first title to be created under his own label Double Fine Productions. The game would be a tale of humor and excitement about a boy endowed with psychic superpowers who could enter the minds of other characters to unlock their memories, dreams, and fears. The challenges in the materialized mental worlds would introduce unique game mechanics of an arcade adventure that would allow the player to both figuratively and&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Igor Hardy, Developers, Double Fine Productions, Languages, English, Media, CD, DVD, Platforms, PC, Publishers, Majesco Entertainment, Subgenres, Action, Fantasy, Years, 2005</dc:subject>
      <content:encoded><![CDATA[Tim Schafer's classic adventure game Full Throttle was originally supposed to include an entire sequence in which the player would join the game's main hero Ben in a psychedelic acid trip after he ate a poisonous cactus. While that sequence was ultimately abandoned, the concept for it would return to Schafer's mind years later to become the inspiration for a different game&mdash;the first title to be created under his own label Double Fine Productions. The game would be a tale of humor and excitement about a boy endowed with psychic superpowers who could enter the minds of other characters to unlock their memories, dreams, and fears. The challenges in the materialized mental worlds would introduce unique game mechanics of an arcade adventure that would allow the player to both figuratively and&#8230;]]></content:encoded>
      <dc:date>2010-02-04T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Treasure Island - Cheat</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/cheats/560/</link>
      <description><![CDATA[This game is a close adaptation of Robert Louis Stevenson's novel Treasure Island. In the game, you play as the young Jim Hawkins who, after discovering a treasure map once belonged to a famed but notorious pirate, sets sail on the Hispaniola from Bristol to Treasure Island where the sacred treasure is supposedly buried.
General tips 
Select Options in the Main Menu to personalize the game settings. When playing the game, the menu can be accessed by pressing Esc.
Left click the mouse to perform an action. Right click the mouse to examine an object. Double click on the character to run.
Press the spacebar to show all hotspots. This is available only if you have enabled the HotSpots option in the settings.
Exhaust all dialogues with other characters and read all the wanted posters in&#8230;]]></description>
      <dc:subject>All, Articles, Cheats, Authors, Mervyn Graham</dc:subject>
      <content:encoded><![CDATA[This game is a close adaptation of Robert Louis Stevenson's novel Treasure Island. In the game, you play as the young Jim Hawkins who, after discovering a treasure map once belonged to a famed but notorious pirate, sets sail on the Hispaniola from Bristol to Treasure Island where the sacred treasure is supposedly buried.
General tips 
Select Options in the Main Menu to personalize the game settings. When playing the game, the menu can be accessed by pressing Esc.
Left click the mouse to perform an action. Right click the mouse to examine an object. Double click on the character to run.
Press the spacebar to show all hotspots. This is available only if you have enabled the HotSpots option in the settings.
Exhaust all dialogues with other characters and read all the wanted posters in&#8230;]]></content:encoded>
      <dc:date>2010-02-01T01:01:54+00:00</dc:date>
    </item>

    <item>
      <title>Kingdom: The Far Reaches - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/422/</link>
      <description><![CDATA[Kingdom: The Far Reaches (also called Kingdom: The Far Reaches: Book One) is an animated fantasy adventure game released in 1995. History has not been too kind to this game, as it is now mostly a forgotten title. Yet, fans may recognize the name of the game's creator, Rick Dyer, who is also the co-creator (along with Don Bluth) of the far more popular Dragon's Lair and Space Ace. Still, Kingdom: The Far Reaches is a game with a credible production value, beautiful animations, and a grand soundtrack. The game is truly an underdog of the genre.
Long ago, the Argent Kings ruled the Five Kingdoms. An evil warlock named Torlok the Twisted hunted down the Argent Kings and killed most of them, so he could become the ruler. To protect the kingdoms, a wizard named Mobus made an amulet of power&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Erik&#45;André Vik Mamen, Developers, Virtual Image Productions, Languages, English, Media, CD, Platforms, PC, Publishers, Interplay, Interplay Productions, Subgenres, Action, Fantasy, Years, 1995</dc:subject>
      <content:encoded><![CDATA[Kingdom: The Far Reaches (also called Kingdom: The Far Reaches: Book One) is an animated fantasy adventure game released in 1995. History has not been too kind to this game, as it is now mostly a forgotten title. Yet, fans may recognize the name of the game's creator, Rick Dyer, who is also the co-creator (along with Don Bluth) of the far more popular Dragon's Lair and Space Ace. Still, Kingdom: The Far Reaches is a game with a credible production value, beautiful animations, and a grand soundtrack. The game is truly an underdog of the genre.
Long ago, the Argent Kings ruled the Five Kingdoms. An evil warlock named Torlok the Twisted hunted down the Argent Kings and killed most of them, so he could become the ruler. To protect the kingdoms, a wizard named Mobus made an amulet of power&#8230;]]></content:encoded>
      <dc:date>2010-01-27T01:01:58+00:00</dc:date>
    </item>

    <item>
      <title>Chris Campbell, Brian Thompson, Peter Yiap - Big Fish Games Studios - Interview</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/interviews/537/</link>
      <description><![CDATA[Without a doubt, the adventure game genre is enjoying a second coming in the casual game market. Increasing numbers of adventure games are now being distributed through casual game portals. In turn, many casual games are now incorporating adventure game mechanics in an attempt to elevate themselves beyond the monotonous (if not shallow) gameplay that so frequently plagues the said genre. These casual adventure games are a clever hybrid, drawing the best from each parent in order to cater to the diverse tastes of a larger gaming audience.
Drawn: The Painted Tower, developed in-house by Big Fish Games, is an example of this new breed of causal adventures. It combines traditional logic and inventory based puzzles with hidden object games and mini games, wrapped within a literal narrative&#8230;]]></description>
      <dc:subject>All, Articles, Interviews, Authors, Philip Jong</dc:subject>
      <content:encoded><![CDATA[Without a doubt, the adventure game genre is enjoying a second coming in the casual game market. Increasing numbers of adventure games are now being distributed through casual game portals. In turn, many casual games are now incorporating adventure game mechanics in an attempt to elevate themselves beyond the monotonous (if not shallow) gameplay that so frequently plagues the said genre. These casual adventure games are a clever hybrid, drawing the best from each parent in order to cater to the diverse tastes of a larger gaming audience.
Drawn: The Painted Tower, developed in-house by Big Fish Games, is an example of this new breed of causal adventures. It combines traditional logic and inventory based puzzles with hidden object games and mini games, wrapped within a literal narrative&#8230;]]></content:encoded>
      <dc:date>2010-01-23T01:01:37+00:00</dc:date>
    </item>

    <item>
      <title>Diabolik: The Original Sin - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/556/</link>
      <description><![CDATA[Diabolik is an Italian comic book character created by sisters Angelia and Luciana Guissani in 1962. Unlike most other superheroes, Diabolik has no superpower. Rather, he is a master thief with ambiguous morals&mdash;an anti-hero, or even an anti-villain. In the comic, Diabolik was raised as an orphan by criminals, learned every trick in the book, and eventually confronted and killed the boss of the criminal organization in which he was raised. He has since developed a deep-seated hatred against criminal activities like drug smuggling and judges those who perpetuate such crimes based on his own moral code. The earlier comic books portray Diabolik to be more violent who has little compassion for others, whereas the later comic books depicts him to be more like Robin Hood who tries not to hurt&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Erik&#45;André Vik Mamen, Developers, Artematica, Artematica Entertainment, Languages, English, Media, DVD, Platforms, PC, Publishers, Black Bean Games, Subgenres, Action, Fantasy, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Diabolik is an Italian comic book character created by sisters Angelia and Luciana Guissani in 1962. Unlike most other superheroes, Diabolik has no superpower. Rather, he is a master thief with ambiguous morals&mdash;an anti-hero, or even an anti-villain. In the comic, Diabolik was raised as an orphan by criminals, learned every trick in the book, and eventually confronted and killed the boss of the criminal organization in which he was raised. He has since developed a deep-seated hatred against criminal activities like drug smuggling and judges those who perpetuate such crimes based on his own moral code. The earlier comic books portray Diabolik to be more violent who has little compassion for others, whereas the later comic books depicts him to be more like Robin Hood who tries not to hurt&#8230;]]></content:encoded>
      <dc:date>2010-01-18T01:00:59+00:00</dc:date>
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