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    <title>Adventure Classic Gaming - www.adventureclassicgaming.com</title>
    <link>http://www.adventureclassicgaming.com/</link>
    <description>Adventure Classic Gaming is the premiere online resource dedicated to classic and retro adventure gaming, covering both classic adventure games and interactive fiction on all computer and console gaming platforms.</description>
    <dc:language>en</dc:language>
    <dc:creator>Adventure Classic Gaming - www.adventureclassicgaming.com</dc:creator>
    <dc:rights>Copyright 2016</dc:rights>
    <dc:date>2016-02-01T01:01:02+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.adventureclassicgaming.com/" />
    

    <item>
      <title>The Mystery of the Mummy - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/871/</link>
      <description><![CDATA[Frogwares is arguably among the most recognized independent adventure game developer, best known for its now long-running Sherlock Holmes series. While a number of adventure games have also been previously released based on Arthur Conan Doyle's seminal character, Frogwares' series has been widely regarded by critics to be the most successful adaptation to date. The Mystery of the Mummy, later retitled as Adventures of Sherlock Holmes: The Mystery of the Mummy, is the first offering of the series from the developer. The game involves Holmes exploring the manor of the missing Lord Montcalfe, a famed adventurer and Egyptologist, searching for clues of the man's fate.
Released in 2002, The Mystery of the Mummy is markedly different from all subsequent Sherlock Holmes games developed by&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jenny Rouse, Developers, Frogwares, Frogwares Game Development Studio, Languages, English, Media, CD, Platforms, PC, Publishers, Focus Home Interactive, The Adventure Company, Wanadoo Edition, Subgenres, History, Mystery, Simulation, Years, 2003</dc:subject>
      <content:encoded><![CDATA[Frogwares is arguably among the most recognized independent adventure game developer, best known for its now long-running Sherlock Holmes series. While a number of adventure games have also been previously released based on Arthur Conan Doyle's seminal character, Frogwares' series has been widely regarded by critics to be the most successful adaptation to date. The Mystery of the Mummy, later retitled as Adventures of Sherlock Holmes: The Mystery of the Mummy, is the first offering of the series from the developer. The game involves Holmes exploring the manor of the missing Lord Montcalfe, a famed adventurer and Egyptologist, searching for clues of the man's fate.
Released in 2002, The Mystery of the Mummy is markedly different from all subsequent Sherlock Holmes games developed by&#8230;]]></content:encoded>
      <dc:date>2016-02-01T01:01:02+00:00</dc:date>
    </item>

    <item>
      <title>Detective Case and Clown Bot in Murder in the Hotel Lisbon - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/866/</link>
      <description><![CDATA[As a subgenre of crime fiction, detective murder mystery stories have been serving as plotlines for many novels, movies, and television shows. These stories have occasionally appeared also in adventure games. When an indie game developer from Portugal decides to tackle this subgenre on its own terms&mdash;by adding to it elements of wacky humor, infusing it with tributes to classic graphic adventure games, and then presenting it like a stage play&mdash;feelings of both excitement and trepidation about the developer's intended visions are rightly justified. Detective Case and Clown Bot in Murder in the Hotel Lisbon, the debut adventure game from Nerd Monkeys, is the result of such an intrepid effort.
The protagonist of this mystery is Detective Case, a hard-drinking, chain-smoking, down-on-his-luck&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Patrick Talbot, Developers, Nerd Monkeys, Languages, English, Media, Download, Platforms, PC, Publishers, Nerd Monkeys, Subgenres, Humor, Mystery, Simulation, Years, 2013</dc:subject>
      <content:encoded><![CDATA[As a subgenre of crime fiction, detective murder mystery stories have been serving as plotlines for many novels, movies, and television shows. These stories have occasionally appeared also in adventure games. When an indie game developer from Portugal decides to tackle this subgenre on its own terms&mdash;by adding to it elements of wacky humor, infusing it with tributes to classic graphic adventure games, and then presenting it like a stage play&mdash;feelings of both excitement and trepidation about the developer's intended visions are rightly justified. Detective Case and Clown Bot in Murder in the Hotel Lisbon, the debut adventure game from Nerd Monkeys, is the result of such an intrepid effort.
The protagonist of this mystery is Detective Case, a hard-drinking, chain-smoking, down-on-his-luck&#8230;]]></content:encoded>
      <dc:date>2016-01-01T01:01:56+00:00</dc:date>
    </item>

    <item>
      <title>Murdered: Soul Suspect - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/864/</link>
      <description><![CDATA[Murder: Soul Suspect originated as only a game concept for a supernatural thriller from Japanese publisher Square Enix. Wanting to expand with greater appeal to the western game market, the publisher approached American developer Airtight Games (who past credits included the puzzle adventure game Quantum Conundrum) to help to develop this concept into a full-fledged action adventure title. While Murder: Soul Suspect somewhat succeeds in translating the nuances of the subgenres of murder mystery and survival horror into a game meant to target a new adventure gaming audience, the game ultimately falls short in many ways as a competent action stealth and narrative driven adventure.
Upon starting the game after the initial setup, a main menu appears with the choices for Continue, New Game,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mervyn Graham, Developers, Airtight Games, Languages, English, Media, Download, DVD, Platforms, PC, Publishers, Square Enix, Subgenres, Action, History, Horror, Mystery, Simulation, Years, 2014</dc:subject>
      <content:encoded><![CDATA[Murder: Soul Suspect originated as only a game concept for a supernatural thriller from Japanese publisher Square Enix. Wanting to expand with greater appeal to the western game market, the publisher approached American developer Airtight Games (who past credits included the puzzle adventure game Quantum Conundrum) to help to develop this concept into a full-fledged action adventure title. While Murder: Soul Suspect somewhat succeeds in translating the nuances of the subgenres of murder mystery and survival horror into a game meant to target a new adventure gaming audience, the game ultimately falls short in many ways as a competent action stealth and narrative driven adventure.
Upon starting the game after the initial setup, a main menu appears with the choices for Continue, New Game,&#8230;]]></content:encoded>
      <dc:date>2015-12-01T01:01:13+00:00</dc:date>
    </item>

    <item>
      <title>Cognition: An Erica Reed Thriller &#45; Episode 3: The Oracle - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/859/</link>
      <description><![CDATA[There is an intangible compelling quality about a good detective novel&mdash;it simply transcend time. Similarly, many classic detective mystery games are remembered because of their great storylines. Cognition: An Erica Reed Thriller, from indie developer Phoenix Online Studios in collaboration with veteran game designer Jane Jensen, is another example of a great adventure mystery game because of its amazing script that immerses you deep into a multilayered story. Playing this game is almost like reading a great novel, with characters come to life (literally) before your eyes&mdash;but without any words on paper.
Cognition: An Erica Reed Thriller - Episode 3: The Oracle is the third episode of the Cognition series and takes the series to a completely different direction. As with previous episodes,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Gustavo Calvo&#45;Simmons, Developers, Phoenix Online Studios, Languages, English, Media, Download, Platforms, PC, Publishers, Reverb Publishing, Subgenres, Horror, Mystery, Years, 2013</dc:subject>
      <content:encoded><![CDATA[There is an intangible compelling quality about a good detective novel&mdash;it simply transcend time. Similarly, many classic detective mystery games are remembered because of their great storylines. Cognition: An Erica Reed Thriller, from indie developer Phoenix Online Studios in collaboration with veteran game designer Jane Jensen, is another example of a great adventure mystery game because of its amazing script that immerses you deep into a multilayered story. Playing this game is almost like reading a great novel, with characters come to life (literally) before your eyes&mdash;but without any words on paper.
Cognition: An Erica Reed Thriller - Episode 3: The Oracle is the third episode of the Cognition series and takes the series to a completely different direction. As with previous episodes,&#8230;]]></content:encoded>
      <dc:date>2015-11-01T01:01:23+00:00</dc:date>
    </item>

    <item>
      <title>Secret Files: Sam Peters - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/854/</link>
      <description><![CDATA[Secret Files: Sam Peters is the fourth game in the Secret Files series from Animation Arts (developer of Lost Horizon). However, this game does not feature Nina Kalenkov or Max Gruber who are the main protagonists from previous games in the series. Rather, it is a spin-off to Secret Files 2: Puritas Cordis, the sequel to Secret Files: Tunguska, and turns a minor character Sam (or Samantha) Peters from that game into the central role.
Secret Files: Sam Peters is a point-and-click third-person adventure game similar to previous games in the series from the same developer, though it is considerably shorter by comparison (not even a quarter of the length of the other games). You play Sam&mdash;a female journalist who globe trots in search of sensationalistic stories for a magazine called Uncharted,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Peter Rootham&#45;Smith, Developers, Animation Arts, Languages, English, Media, Download, Platforms, PC, Publishers, Deep Silver, Subgenres, History, Mystery, Years, 2013</dc:subject>
      <content:encoded><![CDATA[Secret Files: Sam Peters is the fourth game in the Secret Files series from Animation Arts (developer of Lost Horizon). However, this game does not feature Nina Kalenkov or Max Gruber who are the main protagonists from previous games in the series. Rather, it is a spin-off to Secret Files 2: Puritas Cordis, the sequel to Secret Files: Tunguska, and turns a minor character Sam (or Samantha) Peters from that game into the central role.
Secret Files: Sam Peters is a point-and-click third-person adventure game similar to previous games in the series from the same developer, though it is considerably shorter by comparison (not even a quarter of the length of the other games). You play Sam&mdash;a female journalist who globe trots in search of sensationalistic stories for a magazine called Uncharted,&#8230;]]></content:encoded>
      <dc:date>2015-10-01T01:01:41+00:00</dc:date>
    </item>

    <item>
      <title>Amnesia: A Machine for Pigs - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/845/</link>
      <description><![CDATA[Developer Frictional Games is no stranger to the horror adventure genre. The Penumbra trilogy&mdash;Penumbra: Overture, Penumbra: Black Plague, and Penumbra: Requiem&mdash;has been well received by critics and fans. Amnesia: The Dark Descent, released in 2010, has similarly been praised for its atmosphere and horror elements. The game tells of the story of Daniel, an amnesiac who wakes up in a castle in 1839 with only a note instructing him to kill the baron of the castle. Notes and journal entries scattered throughout the castle tell the rest of the game's rather generic but still engrossing story. Understandably, fans have long been clamoring for a sequel. Amnesia: A Machine for Pigs, released in 2013, is Frictional Games' follow-up to this popular horror adventure.
Co-developed with The Chinese&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jenny Rouse, Developers, Frictional Games, The Chinese Room, Languages, English, Media, Download, Platforms, PC, Publishers, Frictional Games, Subgenres, Action, Horror, Mystery, Years, 2013</dc:subject>
      <content:encoded><![CDATA[Developer Frictional Games is no stranger to the horror adventure genre. The Penumbra trilogy&mdash;Penumbra: Overture, Penumbra: Black Plague, and Penumbra: Requiem&mdash;has been well received by critics and fans. Amnesia: The Dark Descent, released in 2010, has similarly been praised for its atmosphere and horror elements. The game tells of the story of Daniel, an amnesiac who wakes up in a castle in 1839 with only a note instructing him to kill the baron of the castle. Notes and journal entries scattered throughout the castle tell the rest of the game's rather generic but still engrossing story. Understandably, fans have long been clamoring for a sequel. Amnesia: A Machine for Pigs, released in 2013, is Frictional Games' follow-up to this popular horror adventure.
Co-developed with The Chinese&#8230;]]></content:encoded>
      <dc:date>2015-09-01T01:01:14+00:00</dc:date>
    </item>

    <item>
      <title>The Shivah - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/842/</link>
      <description><![CDATA[Visually, The Shivah harkens back to the classic era of graphic adventures. While the game lacks in visual splendor, the game makes up for it by strong and memorable storytelling. It also features a most unique protagonist. Russell Stone, the player character, is a rabbi. Rabbi Stone is going through a crisis: his synagogue is losing members, his faith is dwindling, and he is nearing bankruptcy. To top it all off, he is now the primary suspect in a seemingly random coldblooded murder of Jack Lauder, a former member of his synagogue. The reason for the rift between the victim and the rabbi appears to be thinly veiled, with several hints and suggestions, but nonetheless esoteric. Obviously, it is up to Rabbi Stone to get the bottom of this mystery and unmask the killer behind this crime.]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Hamza Ansari, Developers, Wadjet Eye Games, Languages, English, Media, Download, Platforms, PC, Publishers, Wadjet Eye Games, Subgenres, History, Mystery, Years, 2006, 2013</dc:subject>
      <content:encoded><![CDATA[Visually, The Shivah harkens back to the classic era of graphic adventures. While the game lacks in visual splendor, the game makes up for it by strong and memorable storytelling. It also features a most unique protagonist. Russell Stone, the player character, is a rabbi. Rabbi Stone is going through a crisis: his synagogue is losing members, his faith is dwindling, and he is nearing bankruptcy. To top it all off, he is now the primary suspect in a seemingly random coldblooded murder of Jack Lauder, a former member of his synagogue. The reason for the rift between the victim and the rabbi appears to be thinly veiled, with several hints and suggestions, but nonetheless esoteric. Obviously, it is up to Rabbi Stone to get the bottom of this mystery and unmask the killer behind this crime.]]></content:encoded>
      <dc:date>2015-08-15T01:01:17+00:00</dc:date>
    </item>

    <item>
      <title>Goodbye Deponia - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/841/</link>
      <description><![CDATA[Goodbye Deponia is the third and final game of the Deponia trilogy from Daedalic Entertainment, following the release of both the original Deponia and the sequel Chaos on Deponia. While the game can be played as a standalone adventure, I strongly advise playing both of the previous games first so to better understand the evolving mythos of this series, particularly of the deep history underlying the world of Deponia and its colorful inhabitants.
The world of Deponia is unique in that it is composed of 3 distinct layers. The lowest layer, Deponia, is little more than a pile of junk and garbage that is used by the upper and middle layers, Elysium and the Organon, as a dumping ground (in German, the word "deponie" literally means dump). The zany denizens that dwell in Deponia are considered&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mervyn Graham, Developers, Daedalic Entertainment, Languages, English, Media, Download, Platforms, PC, Publishers, Daedalic Entertainment, Subgenres, Fantasy, Humor, Years, 2013</dc:subject>
      <content:encoded><![CDATA[Goodbye Deponia is the third and final game of the Deponia trilogy from Daedalic Entertainment, following the release of both the original Deponia and the sequel Chaos on Deponia. While the game can be played as a standalone adventure, I strongly advise playing both of the previous games first so to better understand the evolving mythos of this series, particularly of the deep history underlying the world of Deponia and its colorful inhabitants.
The world of Deponia is unique in that it is composed of 3 distinct layers. The lowest layer, Deponia, is little more than a pile of junk and garbage that is used by the upper and middle layers, Elysium and the Organon, as a dumping ground (in German, the word "deponie" literally means dump). The zany denizens that dwell in Deponia are considered&#8230;]]></content:encoded>
      <dc:date>2015-08-01T01:01:30+00:00</dc:date>
    </item>

    <item>
      <title>The Night of the Rabbit - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/840/</link>
      <description><![CDATA[The Night of the Rabbit is an interesting point-and-click adventure game from veteran German development studio Daedalic Entertainment. Aside from being a fantasy fable, the game is also a Bildungsroman&mdash;a coming-of-age story about a remarkable young boy whose fantastical imagination takes him on a personal journey, both within and without. The game features an eclectic cast of quirky characters and a distinctive fairy tale world. Unfortunately, a myriad of protracted yet obscure puzzles and an underwhelming ending prevent The Night of the Rabbit from becoming an instant classic.
In The Night of the Rabbit, you play as a 12-year-old boy named Jeremiah (or Jerry) Hazelnut who realizes that he has just 2 days of summer vacation left to enjoy before going back to school. The short-lived&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Davide Tomei, Developers, Daedalic Entertainment, Languages, English, Media, Download, Platforms, PC, Publishers, Daedalic Entertainment, Subgenres, Fantasy, Humor, Mystery</dc:subject>
      <content:encoded><![CDATA[The Night of the Rabbit is an interesting point-and-click adventure game from veteran German development studio Daedalic Entertainment. Aside from being a fantasy fable, the game is also a Bildungsroman&mdash;a coming-of-age story about a remarkable young boy whose fantastical imagination takes him on a personal journey, both within and without. The game features an eclectic cast of quirky characters and a distinctive fairy tale world. Unfortunately, a myriad of protracted yet obscure puzzles and an underwhelming ending prevent The Night of the Rabbit from becoming an instant classic.
In The Night of the Rabbit, you play as a 12-year-old boy named Jeremiah (or Jerry) Hazelnut who realizes that he has just 2 days of summer vacation left to enjoy before going back to school. The short-lived&#8230;]]></content:encoded>
      <dc:date>2015-07-15T01:01:17+00:00</dc:date>
    </item>

    <item>
      <title>The Inheritance - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/839/</link>
      <description><![CDATA[The Inheritance (also known as The Inheritance: Scott Adams Bible Adventure #1) is the first game from famed text adventure designer Scott Adams after a hiatus of more than a decade. Adams cofounded Adventure International in 1978 and rose to prominence at the dawn of the home computer era in the late 1970s and early 1980s, when text adventure games released by the developer such as Adventureland, Pirate Mission, and The Count dominated the computer game market. The company later expanded into illustrated adventures, most notably with the Questprobe series featuring characters from Marvel comics. With The Inheritance, Adams has decidedly returned to his text adventure roots, creating a new game engine that incorporates sound effects, automatic game saves, and an in-game hint system. While&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Matt Barton, Developers, Scott Adams, Languages, English, Media, CD, Download, Platforms, PC, Publishers, Scott Adams Grand Adventures, Subgenres, History, Humor, Mystery, Years, 2013</dc:subject>
      <content:encoded><![CDATA[The Inheritance (also known as The Inheritance: Scott Adams Bible Adventure #1) is the first game from famed text adventure designer Scott Adams after a hiatus of more than a decade. Adams cofounded Adventure International in 1978 and rose to prominence at the dawn of the home computer era in the late 1970s and early 1980s, when text adventure games released by the developer such as Adventureland, Pirate Mission, and The Count dominated the computer game market. The company later expanded into illustrated adventures, most notably with the Questprobe series featuring characters from Marvel comics. With The Inheritance, Adams has decidedly returned to his text adventure roots, creating a new game engine that incorporates sound effects, automatic game saves, and an in-game hint system. While&#8230;]]></content:encoded>
      <dc:date>2015-07-01T01:01:41+00:00</dc:date>
    </item>

    <item>
      <title>Prince of Persia 2: The Shadow &amp; the Flame - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/833/</link>
      <description><![CDATA[Prince of Persia 2: The Shadow and the Flame, released in 1993, is the sequel to Prince of Persia created by famed video game designer and filmmaker Jordan Mechner. The game is part of the original Prince of Persia trilogy that also includes Prince of Persia released in 1989 and Prince of Persia 3D released in 1999. The original Prince of Persia is among the first video games to use rotoscoping&mdash;an animation technique in which live action video footages (in this case, those of Mechner's brother running and jumping) are traced frame by frame to reproduce fluid animation of characters in a game previously not possible. It is a groundbreaking animation technique for its time. For this achievement, the game can be considered to be the father of cinematic platformers.
After defeating the evil&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, George Souvatzidis, Developers, BrÃ¸derbund Software, Languages, English, Media, CD, 3.5&quot; FD, Platforms, PC, Publishers, BrÃ¸derbund Software, Red Orb Entertainment, Subgenres, Action, Fantasy, Years, 1993</dc:subject>
      <content:encoded><![CDATA[Prince of Persia 2: The Shadow and the Flame, released in 1993, is the sequel to Prince of Persia created by famed video game designer and filmmaker Jordan Mechner. The game is part of the original Prince of Persia trilogy that also includes Prince of Persia released in 1989 and Prince of Persia 3D released in 1999. The original Prince of Persia is among the first video games to use rotoscoping&mdash;an animation technique in which live action video footages (in this case, those of Mechner's brother running and jumping) are traced frame by frame to reproduce fluid animation of characters in a game previously not possible. It is a groundbreaking animation technique for its time. For this achievement, the game can be considered to be the father of cinematic platformers.
After defeating the evil&#8230;]]></content:encoded>
      <dc:date>2015-06-15T01:01:43+00:00</dc:date>
    </item>

    <item>
      <title>Crystal Key 2: The Far Realm - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/830/</link>
      <description><![CDATA[Released in 1999, the original Crystal Key was a surprise commercial hit despite being panned by many critics. Not surprisingly, The Adventure Company (the original game's publisher) was keen to capitalize on this success by releasing a sequel. Aptly titled Crystal Key 2: The Far Realm, this sequel was jointly developed by Earthlight Productions (the original game's developer) and Kheops Studio.
At first sight, it is hard not to criticize this game as being yet another Myst inspired point-and-click adventure with obtuse puzzles set in an anamorphic distant world. Fortunately, beneath the copycat art style lies a solid sci-fi story. The plot of the sequel is only loosely tied to that of the original game, in that the sole common connections are the Arkonian and the Balial. In this sequel,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Gustavo Calvo&#45;Simmons, Developers, Earthlight Productions, Kheops Studio, Languages, English, Media, CD, Platforms, PC, Publishers, DreamCatcher Interactive, The Adventure Company, Subgenres, Mystery, Sci&#45;Fi, Years, 2004</dc:subject>
      <content:encoded><![CDATA[Released in 1999, the original Crystal Key was a surprise commercial hit despite being panned by many critics. Not surprisingly, The Adventure Company (the original game's publisher) was keen to capitalize on this success by releasing a sequel. Aptly titled Crystal Key 2: The Far Realm, this sequel was jointly developed by Earthlight Productions (the original game's developer) and Kheops Studio.
At first sight, it is hard not to criticize this game as being yet another Myst inspired point-and-click adventure with obtuse puzzles set in an anamorphic distant world. Fortunately, beneath the copycat art style lies a solid sci-fi story. The plot of the sequel is only loosely tied to that of the original game, in that the sole common connections are the Arkonian and the Balial. In this sequel,&#8230;]]></content:encoded>
      <dc:date>2015-06-01T01:01:03+00:00</dc:date>
    </item>

    <item>
      <title>Jack Keane 2: The Fire Within - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/827/</link>
      <description><![CDATA[Jack Keane 2: The Fire Within (also known as Jack Keane and the Fire Within) is a colorful adventure game inspired by the likes of Monkey Island and Broken Sword series. Developed by Deck13 Interactive, the game has slick production values, including impressive 3D rendered graphics and animations, a cinematic aesthetic, and plenty of funny dialogs. While some adventure game fans may not enjoy the timed combat and occasionally awkward jumping sequences, all fans of the genre will find much to like about this game.
As the game's title implies, this is the sequel to the original Jack Keane released by the same developer in 2007. It picks up 3 years after the events in that game and starts off with the titular character&mdash;a roguish goofball named Jack&mdash;locked up in a Shanghai prison. Jack's&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Matt Barton, Developers, Deck13 Interactive, Languages, English, Media, DVD, Platforms, PC, Publishers, Nordic Games, Subgenres, Action, Fantasy, Humor, Years, 2013</dc:subject>
      <content:encoded><![CDATA[Jack Keane 2: The Fire Within (also known as Jack Keane and the Fire Within) is a colorful adventure game inspired by the likes of Monkey Island and Broken Sword series. Developed by Deck13 Interactive, the game has slick production values, including impressive 3D rendered graphics and animations, a cinematic aesthetic, and plenty of funny dialogs. While some adventure game fans may not enjoy the timed combat and occasionally awkward jumping sequences, all fans of the genre will find much to like about this game.
As the game's title implies, this is the sequel to the original Jack Keane released by the same developer in 2007. It picks up 3 years after the events in that game and starts off with the titular character&mdash;a roguish goofball named Jack&mdash;locked up in a Shanghai prison. Jack's&#8230;]]></content:encoded>
      <dc:date>2015-05-15T01:01:15+00:00</dc:date>
    </item>

    <item>
      <title>Richard &amp; Alice - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/823/</link>
      <description><![CDATA[Richard & Alice is an indie point-and-click adventure game created by British developers Lewis Denby and Ashton Raze. Set sometime in the near future, freak weather systems have resulted in half of the world becoming covered in perpetual ice and snow (with the other half rumored to now be a sweltering, barren wasteland). Society has fallen. Civilization has all but disappeared. A new age of hardship and survival has begun.
After a short introduction that effectively shows the endless snow quickly turning from a childhood dream into a living nightmare, the game begins proper with its titular characters meeting each other across a sterile corridor, from behind bars, in an underground prison. Richard cites his reason for imprisonment as desertion from the army, whereas Alice claims that she&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Martin Mulrooney, Developers, Denby / Raze, Languages, English, Media, Download, DVD, Platforms, PC, Publishers, Denby / Raze, Subgenres, Mystery, Years, 2013</dc:subject>
      <content:encoded><![CDATA[Richard & Alice is an indie point-and-click adventure game created by British developers Lewis Denby and Ashton Raze. Set sometime in the near future, freak weather systems have resulted in half of the world becoming covered in perpetual ice and snow (with the other half rumored to now be a sweltering, barren wasteland). Society has fallen. Civilization has all but disappeared. A new age of hardship and survival has begun.
After a short introduction that effectively shows the endless snow quickly turning from a childhood dream into a living nightmare, the game begins proper with its titular characters meeting each other across a sterile corridor, from behind bars, in an underground prison. Richard cites his reason for imprisonment as desertion from the army, whereas Alice claims that she&#8230;]]></content:encoded>
      <dc:date>2015-05-01T01:01:56+00:00</dc:date>
    </item>

    <item>
      <title>Captain Morgane and the Golden Turtle - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/822/</link>
      <description><![CDATA[Captain Morgane and the Golden Turtle is an adventure game developed by Wizarbox and published by Reef Entertainment. Written by veteran game designer Steve Ince, the game is a spinoff of Wizarbox's So Blonde (released in 2008) but does not require players to have played the previous title to enjoy this game.
Set in the 17th century Caribbean, players take control of the titular Captain Morgane Castillo, an up-and-coming pirate captain, as she tries to track down her relative Uncle Edwardo (presumed lost at sea) and the legendary treasure of the Golden Turtle. 
Players are first introduced to Morgane as an 8-year-old child whose father is always away at sea. After completing some chores for her mother Bonita (a section of the game that serves mainly as a tutorial to introduce novice&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Martin Mulrooney, Developers, Wizarbox, Languages, English, Media, DVD, Platforms, PC, Publishers, Reef Entertainment, Subgenres, Fantasy, History, Humor, Years, 2011</dc:subject>
      <content:encoded><![CDATA[Captain Morgane and the Golden Turtle is an adventure game developed by Wizarbox and published by Reef Entertainment. Written by veteran game designer Steve Ince, the game is a spinoff of Wizarbox's So Blonde (released in 2008) but does not require players to have played the previous title to enjoy this game.
Set in the 17th century Caribbean, players take control of the titular Captain Morgane Castillo, an up-and-coming pirate captain, as she tries to track down her relative Uncle Edwardo (presumed lost at sea) and the legendary treasure of the Golden Turtle. 
Players are first introduced to Morgane as an 8-year-old child whose father is always away at sea. After completing some chores for her mother Bonita (a section of the game that serves mainly as a tutorial to introduce novice&#8230;]]></content:encoded>
      <dc:date>2015-04-15T01:01:42+00:00</dc:date>
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