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    <title>Adventure Classic Gaming - www.adventureclassicgaming.com</title>
    <link>http://www.adventureclassicgaming.com/</link>
    <description>Adventure Classic Gaming is the premiere online resource dedicated to classic and retro adventure gaming, covering both classic adventure games and interactive fiction on all computer and console gaming platforms.</description>
    <dc:language>en</dc:language>
    <dc:creator>Adventure Classic Gaming - www.adventureclassicgaming.com</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-05-15T01:01:06+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.adventureclassicgaming.com/" />
    

    <item>
      <title>Chris Jones - Big Finish Games - Interview</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/interviews/720/</link>
      <description><![CDATA[It has been more than a decade since Tex is last seen donning his fedora. For more than once, the charming, wisecracking, hard-boiled P.I. has managed to save the dystopian future San Francisco, populated by the Norms and the Mutants, from its own near destruction. It is a thankless job, though Tex has learned to take it in strides&mdash;as Tex says, "Danger's like jello, there's always room for more." Indeed, from 1989 to 1998, the popular Tex Murphy series has spawned a total of 5 games&mdash;Mean Street, Martian Memorandum, Under a Killing Moon, The Pandora Directive, and Tex Murphy: Overseer. It has even lead to an internet radio series&mdash;Tex Murphy Radio Theater. However, for many diehard Tex fans, the dream of seeing Tex back in action has never died down.
Now, Chris Jones, cofounder of Access&#8230;]]></description>
      <dc:subject>All, Articles, Interviews, Authors, Philip Jong</dc:subject>
      <content:encoded><![CDATA[It has been more than a decade since Tex is last seen donning his fedora. For more than once, the charming, wisecracking, hard-boiled P.I. has managed to save the dystopian future San Francisco, populated by the Norms and the Mutants, from its own near destruction. It is a thankless job, though Tex has learned to take it in strides&mdash;as Tex says, "Danger's like jello, there's always room for more." Indeed, from 1989 to 1998, the popular Tex Murphy series has spawned a total of 5 games&mdash;Mean Street, Martian Memorandum, Under a Killing Moon, The Pandora Directive, and Tex Murphy: Overseer. It has even lead to an internet radio series&mdash;Tex Murphy Radio Theater. However, for many diehard Tex fans, the dream of seeing Tex back in action has never died down.
Now, Chris Jones, cofounder of Access&#8230;]]></content:encoded>
      <dc:date>2012-05-15T01:01:06+00:00</dc:date>
    </item>

    <item>
      <title>Nancy Drew: Tomb of the Lost Queen - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/721/</link>
      <description><![CDATA[Nancy Drew: Tomb of the Lost Queen is the 26th game in the long-running Nancy Drew series of point-and-click adventure games from Her Interactive. This time, the sassy detective has been sent to Egypt to investigate an archaeology expedition gone horribly wrong. Are the problems at the dig site just accidents, evidence of a curse, or some troubles that are even more nefarious? All in all, Nancy Drew: Tomb of the Lost Queen is an excellent addition to the franchise and an easy recommendation to all Nancy Drew fans as well as newcomers.
As the game's title implies, the story is set in an ancient Egyptian tomb, though it is not clear whose body lies interred within. The best guess is that it belongs to Nefertari, the Egyptian queen much loved by the famous king Ramses II. Needless to say,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Matt Barton, Developers, Her Interactive, Languages, English, Media, Download, DVD, Platforms, PC, Publishers, Her Interactive, Subgenres, History, Mystery, Puzzle, Simulation, Years, 2002</dc:subject>
      <content:encoded><![CDATA[Nancy Drew: Tomb of the Lost Queen is the 26th game in the long-running Nancy Drew series of point-and-click adventure games from Her Interactive. This time, the sassy detective has been sent to Egypt to investigate an archaeology expedition gone horribly wrong. Are the problems at the dig site just accidents, evidence of a curse, or some troubles that are even more nefarious? All in all, Nancy Drew: Tomb of the Lost Queen is an excellent addition to the franchise and an easy recommendation to all Nancy Drew fans as well as newcomers.
As the game's title implies, the story is set in an ancient Egyptian tomb, though it is not clear whose body lies interred within. The best guess is that it belongs to Nefertari, the Egyptian queen much loved by the famous king Ramses II. Needless to say,&#8230;]]></content:encoded>
      <dc:date>2012-05-11T01:01:03+00:00</dc:date>
    </item>

    <item>
      <title>Barrow Hill - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/641/</link>
      <description><![CDATA[Barrow Hill (also known as Barrow Hill: Curse of the Ancient Circle) is a horror mystery adventure game created by Matt Clark, an independent game developer from Cornwall, United Kingdom. This is the first game developed by Clark under Shadow Tor Studios of which he is also the founder. For Barrow Hill, Clark has chosen to borrow the history of Cornwall&mdash;an area that has been steeped in real life mysteries, myths, and legends for millennia&mdash;for use in the game's story. It is from this inspiration that Clark combines history and fiction to produce a spine chilling, suspenseful, and riveting adventure.
The fictitious name Barrow Hill also conjures up a few thoughts on what this game is about. As an archaeological definition, a barrow (or barrow hill) is a burial ground, consisting of earth&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mervyn Graham, Developers, Shadow Tor Studios, Languages, English, Media, CD, DVD, Platforms, PC, Publishers, Focus Multimedia, Got Games Entertainment, Lighthouse Interactive, Years, 2006, 2009</dc:subject>
      <content:encoded><![CDATA[Barrow Hill (also known as Barrow Hill: Curse of the Ancient Circle) is a horror mystery adventure game created by Matt Clark, an independent game developer from Cornwall, United Kingdom. This is the first game developed by Clark under Shadow Tor Studios of which he is also the founder. For Barrow Hill, Clark has chosen to borrow the history of Cornwall&mdash;an area that has been steeped in real life mysteries, myths, and legends for millennia&mdash;for use in the game's story. It is from this inspiration that Clark combines history and fiction to produce a spine chilling, suspenseful, and riveting adventure.
The fictitious name Barrow Hill also conjures up a few thoughts on what this game is about. As an archaeological definition, a barrow (or barrow hill) is a burial ground, consisting of earth&#8230;]]></content:encoded>
      <dc:date>2012-05-01T01:01:08+00:00</dc:date>
    </item>

    <item>
      <title>J.U.L.I.A. - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/711/</link>
      <description><![CDATA[J.U.L.I.A. is a sci-fi adventure game developed by indie development studio CBE (formerly known as Cardboard Box Entertainment) from Czechoslovakia. The game features a good story, memorable characters, great looking cut scenes, wonderful music, and plenty of puzzles. All in all, it is a solid game that will likely please most fans of adventure games.
The game's story focuses on a trio of characters: astrobiologist Rachel Manners, J.U.L.I.A. (the ship's artificially intelligent computer), and MOBOT (an intelligent robot). The game begins when Rachel is awakened by J.U.L.I.A. from cryogenic sleep. Originally part of a team of explorers, Rachel now finds herself the sole survivor of a catastrophe and gradually becomes aware of a terrible conspiracy among the other members of the team that&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Matt Barton, Developers, CBE, Languages, English, Media, DVD, Platforms, PC, Publishers, Lace Mamba Global, Subgenres, Mystery, Puzzle, Sci&#45;Fi, Simulation, Years, 2012</dc:subject>
      <content:encoded><![CDATA[J.U.L.I.A. is a sci-fi adventure game developed by indie development studio CBE (formerly known as Cardboard Box Entertainment) from Czechoslovakia. The game features a good story, memorable characters, great looking cut scenes, wonderful music, and plenty of puzzles. All in all, it is a solid game that will likely please most fans of adventure games.
The game's story focuses on a trio of characters: astrobiologist Rachel Manners, J.U.L.I.A. (the ship's artificially intelligent computer), and MOBOT (an intelligent robot). The game begins when Rachel is awakened by J.U.L.I.A. from cryogenic sleep. Originally part of a team of explorers, Rachel now finds herself the sole survivor of a catastrophe and gradually becomes aware of a terrible conspiracy among the other members of the team that&#8230;]]></content:encoded>
      <dc:date>2012-04-22T01:01:44+00:00</dc:date>
    </item>

    <item>
      <title>The Sacred Rings - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/639/</link>
      <description><![CDATA[The Sacred Rings (also known as Aura 2: The Sacred Rings) is an adventure game developed by Streko-Graphics based in Vancouver, Canada. The game is the second title of a planned trilogy for the series that includes Aura: Fate of the Ages and Aura 3: Catharsis.
I am unapologetic in saying that I have thoroughly enjoyed playing such a deeply absorbing game. Having said this, I am emphatic in saying that many gamers may not agree with my opinion, particularly those who lose interest quickly after struggling with the game's early puzzles and finding the game to be literally unplayable. It is because, as with the previous game, this game is clearly aimed for a selected audience of elite adventure gamers. If you possess the attributes of extreme patience, impervious temperament to frustration&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mervyn Graham, Developers, Streko&#45;Graphics, Languages, English, Media, CD, DVD, Platforms, PC, Publishers, The Adventure Company, Subgenres, Fantasy, Puzzle, Sci&#45;Fi, Years, 2007</dc:subject>
      <content:encoded><![CDATA[The Sacred Rings (also known as Aura 2: The Sacred Rings) is an adventure game developed by Streko-Graphics based in Vancouver, Canada. The game is the second title of a planned trilogy for the series that includes Aura: Fate of the Ages and Aura 3: Catharsis.
I am unapologetic in saying that I have thoroughly enjoyed playing such a deeply absorbing game. Having said this, I am emphatic in saying that many gamers may not agree with my opinion, particularly those who lose interest quickly after struggling with the game's early puzzles and finding the game to be literally unplayable. It is because, as with the previous game, this game is clearly aimed for a selected audience of elite adventure gamers. If you possess the attributes of extreme patience, impervious temperament to frustration&#8230;]]></content:encoded>
      <dc:date>2012-04-15T01:01:47+00:00</dc:date>
    </item>

    <item>
      <title>To the Moon - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/703/</link>
      <description><![CDATA[In To the Moon, the independently developed hybrid adventure and role-playing game from Kan Gao of Freebird Games, you play as Dr. Eva Rosalene and Dr. Neal Watts, a pair of scientists from the Sigmund Agency of Life Generation with a most unusual day (and night) job&mdash;they grant dying wishes. The game appears to take place sometime in the not too distant future, when there is a technology&mdash;unfortunately not too well explained in the game&mdash;that allows scientists to copy a client's memories, replay them backward, implant the dying desire in the earliest memories, and then transfer the desire back to that client so that the client will remember a life where the desire had been fulfilled. Here, the client is John Wyles, who prefers to go by the name Johnny. Johnny has a dying wish&mdash;to go to the&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Joseph Lindell, Developers, Freebird Games, Languages, English, Media, Download, Platforms, PC, Publishers, Freebird Games, Subgenres, Mystery, Role&#45;Playing, Sci&#45;Fi, Years, 2011</dc:subject>
      <content:encoded><![CDATA[In To the Moon, the independently developed hybrid adventure and role-playing game from Kan Gao of Freebird Games, you play as Dr. Eva Rosalene and Dr. Neal Watts, a pair of scientists from the Sigmund Agency of Life Generation with a most unusual day (and night) job&mdash;they grant dying wishes. The game appears to take place sometime in the not too distant future, when there is a technology&mdash;unfortunately not too well explained in the game&mdash;that allows scientists to copy a client's memories, replay them backward, implant the dying desire in the earliest memories, and then transfer the desire back to that client so that the client will remember a life where the desire had been fulfilled. Here, the client is John Wyles, who prefers to go by the name Johnny. Johnny has a dying wish&mdash;to go to the&#8230;]]></content:encoded>
      <dc:date>2012-04-07T01:01:25+00:00</dc:date>
    </item>

    <item>
      <title>Da New Guys: Day of the Jackass - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/707/</link>
      <description><![CDATA[There are many plot devices used in adventure games which have become so prevalent that they have almost become clichés. Examples include ancient civilizations (like Atlantis and Egypt), secret societies (like the Knights' Templar), protagonists with amnesia, and the many generic entities and settings from the sci-fi and fantasy genres.
Every once in a while, however, an adventure game explores a plot device that has rarely been used before. Such is the case with Icebox Studios' Da New Guys: Day of the Jackass, a game that is centered around a subject scarcely mentioned in other games in its genre&mdash;professional wrestling.
Da New Guys is the team name of a wrestling trio: the soft spoken, contemplative Defender; the muscular, gruff, but good natured Simon; and the feeble, somewhat&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jess Beebe, Developers, Icebox Studios, Languages, English, Media, CD, Download, Platforms, PC, Publishers, Wadjet Eye Games, Subgenres, Humor, Years, 2012</dc:subject>
      <content:encoded><![CDATA[There are many plot devices used in adventure games which have become so prevalent that they have almost become clichés. Examples include ancient civilizations (like Atlantis and Egypt), secret societies (like the Knights' Templar), protagonists with amnesia, and the many generic entities and settings from the sci-fi and fantasy genres.
Every once in a while, however, an adventure game explores a plot device that has rarely been used before. Such is the case with Icebox Studios' Da New Guys: Day of the Jackass, a game that is centered around a subject scarcely mentioned in other games in its genre&mdash;professional wrestling.
Da New Guys is the team name of a wrestling trio: the soft spoken, contemplative Defender; the muscular, gruff, but good natured Simon; and the feeble, somewhat&#8230;]]></content:encoded>
      <dc:date>2012-04-03T01:01:40+00:00</dc:date>
    </item>

    <item>
      <title>Lost: Via Domus - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/638/</link>
      <description><![CDATA[Lost: Via Domus is an adventure game based on the popular American television drama series Lost. The game tells of a brand new story that coincides with the early events portrayed in the television show. The game features most of the cast of characters from the series, including Kate Austen, Juliet Burke, Michael Dawson, James "Sawyer" Ford, Tom Friendly, Desmond David Hume, Sayid Jarrah, Jin-Soo Kwon, Sun-Hwa Kwon, Benjamin Linus, Claire Littleton, John Locke, Charlie Pace, Hugo "Hurley" Reyes, and Jack Shephard. In addition, the game features a number of new characters that are not part of the original series: Elliott Maslow (the main protagonist), Lisa Gellhorn, Zoran Savo, and Beady Eyes.
In this game, the player takes on the role of Elliott, a photojournalist who is suffering from&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Anand Vedula, Developers, Ubisoft, Languages, English, Media, DVD, Platforms, PC, Publishers, Ubisoft, Subgenres, Action, Mystery, Sci&#45;Fi, Years, 2008</dc:subject>
      <content:encoded><![CDATA[Lost: Via Domus is an adventure game based on the popular American television drama series Lost. The game tells of a brand new story that coincides with the early events portrayed in the television show. The game features most of the cast of characters from the series, including Kate Austen, Juliet Burke, Michael Dawson, James "Sawyer" Ford, Tom Friendly, Desmond David Hume, Sayid Jarrah, Jin-Soo Kwon, Sun-Hwa Kwon, Benjamin Linus, Claire Littleton, John Locke, Charlie Pace, Hugo "Hurley" Reyes, and Jack Shephard. In addition, the game features a number of new characters that are not part of the original series: Elliott Maslow (the main protagonist), Lisa Gellhorn, Zoran Savo, and Beady Eyes.
In this game, the player takes on the role of Elliott, a photojournalist who is suffering from&#8230;]]></content:encoded>
      <dc:date>2012-04-01T01:01:33+00:00</dc:date>
    </item>

    <item>
      <title>Yesterday - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/710/</link>
      <description><![CDATA[It has only been a year since the release of Pendulo Studios' The Next Big Thing, featuring the developer's trademark trappings of beautiful graphics and cel-shaded animation and storytelling liberally laced with eccentric characters and twisted humor. Yet, somehow, the busy Spanish game company has been able deliver another new adventure called Yesterday. While containing the company's familiar graphic style, Yesterday is intended to be darker than any offering to come out of the intrepid developer. The game also marks Pendulo Studios' first foray into games that focus on more mature subject matters, a definite stray out of the company's development comfort zone.
Yesterday allows the player to control each of the story's 3 main characters at some points along the the course of the game.&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jenny Rouse, Developers, Pendulo Studios, Languages, English, Media, Download, DVD, Platforms, PC, Publishers, Focus Home Interactive, Subgenres, Horror, Mystery, Years, 2012</dc:subject>
      <content:encoded><![CDATA[It has only been a year since the release of Pendulo Studios' The Next Big Thing, featuring the developer's trademark trappings of beautiful graphics and cel-shaded animation and storytelling liberally laced with eccentric characters and twisted humor. Yet, somehow, the busy Spanish game company has been able deliver another new adventure called Yesterday. While containing the company's familiar graphic style, Yesterday is intended to be darker than any offering to come out of the intrepid developer. The game also marks Pendulo Studios' first foray into games that focus on more mature subject matters, a definite stray out of the company's development comfort zone.
Yesterday allows the player to control each of the story's 3 main characters at some points along the the course of the game.&#8230;]]></content:encoded>
      <dc:date>2012-03-30T01:00:35+00:00</dc:date>
    </item>

    <item>
      <title>Last Half of Darkness: Tomb of Zojir - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/687/</link>
      <description><![CDATA[Deep in the muggy swamps of Louisiana, on the Isle of the Dead, a stranger ties his boat to a foggy, unwelcoming dock. Unknowing of exactly why he has been drawn to the isle, the stranger is nevertheless compelled to search for a set of bloodstones with the power to contain evil lurking in the darkness and return them to the mysterious tomb of a long dead warrior. This is the opening scene in WRF Studios' Last Half of Darkness: Tomb of Zojir, and it brings to mind old Gothic horror stories such of those by Edgar Allan Poe or George W.M. Reynolds, where the true horror lay in the buildup rather than the execution.
The standout element of this game is unquestionably its atmosphere. The game's developer, Bill Fisher (or William R. Fisher), must be applauded for creating and maintaining a&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jenny Rouse, Developers, WRF Studios, Languages, English, Media, DVD, Platforms, PC, Publishers, Iceberg Interactive, WRF Studios, Subgenres, Horror, Mystery, Years, 2010</dc:subject>
      <content:encoded><![CDATA[Deep in the muggy swamps of Louisiana, on the Isle of the Dead, a stranger ties his boat to a foggy, unwelcoming dock. Unknowing of exactly why he has been drawn to the isle, the stranger is nevertheless compelled to search for a set of bloodstones with the power to contain evil lurking in the darkness and return them to the mysterious tomb of a long dead warrior. This is the opening scene in WRF Studios' Last Half of Darkness: Tomb of Zojir, and it brings to mind old Gothic horror stories such of those by Edgar Allan Poe or George W.M. Reynolds, where the true horror lay in the buildup rather than the execution.
The standout element of this game is unquestionably its atmosphere. The game's developer, Bill Fisher (or William R. Fisher), must be applauded for creating and maintaining a&#8230;]]></content:encoded>
      <dc:date>2012-03-27T01:01:18+00:00</dc:date>
    </item>

    <item>
      <title>Amber&#39;s Blood: A Carol Reed Mystery - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/706/</link>
      <description><![CDATA[Amber's Blood: A Carol Reed Mystery is the eighth game in the long running Carol Reed Mystery series. Once a short film producer, indie developer Mikael Nyqvist has turned his talents to creating adventure games since founding MDNA Games in 2004 together with his wife Eleen. Based in Norrköping in Sweden, MDNA Games utilizes the local sceneries to great effect in its games. Situated on the mouth of the Motala ström river system which drains into the Baltic Sea, the city provides breathtaking environs as well as many historical landmarks that are prominently featured in the games' backdrops.
Amber's Blood: A Carol Reed Mystery is a classic first-person, point-and-click adventure game. You take on the role of Carol Reed, a British born detective now living in Norrköping, Sweden.&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mervyn Graham, Developers, MDNA Games, Languages, English, Media, DVD, Platforms, PC, Publishers, MDNA Games, Subgenres, History, Mystery, Simulation, Years, 2012</dc:subject>
      <content:encoded><![CDATA[Amber's Blood: A Carol Reed Mystery is the eighth game in the long running Carol Reed Mystery series. Once a short film producer, indie developer Mikael Nyqvist has turned his talents to creating adventure games since founding MDNA Games in 2004 together with his wife Eleen. Based in Norrköping in Sweden, MDNA Games utilizes the local sceneries to great effect in its games. Situated on the mouth of the Motala ström river system which drains into the Baltic Sea, the city provides breathtaking environs as well as many historical landmarks that are prominently featured in the games' backdrops.
Amber's Blood: A Carol Reed Mystery is a classic first-person, point-and-click adventure game. You take on the role of Carol Reed, a British born detective now living in Norrköping, Sweden.&#8230;]]></content:encoded>
      <dc:date>2012-03-23T01:00:59+00:00</dc:date>
    </item>

    <item>
      <title>Pahelika: Revelations - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/701/</link>
      <description><![CDATA[In fantasy fiction, a common plotline involves a mysterious magical book that can yield incredible power to seekers who dare to venture inside its pages. For these adventurous seekers, however, there are nearly always unintended consequences as a result of accessing the secrets of such a tome. In the adventure genre, many games have also used the same premise when crafting their stories. While some games have failed to make good use of this plotline, other games have successfully drawn from such premise to create a challenging, immersing, and cerebrally stimulating experience. Pahelika: Revelations, from indie game company IronCode Gaming, is an example of the successful application of this fantasy fiction plotline. 
Pahelika: Revelations is the second game in the Pahelika series.&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Patrick Talbot, Developers, IronCode Gaming, Languages, English, Media, Download, Platforms, PC, Publishers, IronCode Gaming, Subgenres, Fantasy, Mystery, Puzzle, Years, 2011</dc:subject>
      <content:encoded><![CDATA[In fantasy fiction, a common plotline involves a mysterious magical book that can yield incredible power to seekers who dare to venture inside its pages. For these adventurous seekers, however, there are nearly always unintended consequences as a result of accessing the secrets of such a tome. In the adventure genre, many games have also used the same premise when crafting their stories. While some games have failed to make good use of this plotline, other games have successfully drawn from such premise to create a challenging, immersing, and cerebrally stimulating experience. Pahelika: Revelations, from indie game company IronCode Gaming, is an example of the successful application of this fantasy fiction plotline. 
Pahelika: Revelations is the second game in the Pahelika series.&#8230;]]></content:encoded>
      <dc:date>2012-03-21T01:01:48+00:00</dc:date>
    </item>

    <item>
      <title>Waxworks - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/636/</link>
      <description><![CDATA[Waxworks, developed by Horror Soft, is a game that truly lives up to the developer's name. It is definitely not a diversion for the easily scared or the amateur gamer. It is chilling, disturbing, and at times alarmingly gruesome. It is also relentlessly difficult. Still, if you are courageous enough and are up for a real challenge, this game may be worth braving.
In Waxworks, you assume the role of a nameless protagonist who has an evil twin. In fact, there have been several sets of twins in your family's history, wherein there is always in each set a twin who is good and a twin who is evil. Supposedly, this is due to a curse cast by a witch on your family in the distant past. As the game starts, you arrive at an eerie museum of waxworks formerly owned by your late uncle, Uncle Boris.]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Jess Beebe, Developers, Horror Soft, Languages, English, Media, 3.5&quot; FD, Platforms, PC, Publishers, Accolade, Subgenres, Action, Horror, Years, 1992</dc:subject>
      <content:encoded><![CDATA[Waxworks, developed by Horror Soft, is a game that truly lives up to the developer's name. It is definitely not a diversion for the easily scared or the amateur gamer. It is chilling, disturbing, and at times alarmingly gruesome. It is also relentlessly difficult. Still, if you are courageous enough and are up for a real challenge, this game may be worth braving.
In Waxworks, you assume the role of a nameless protagonist who has an evil twin. In fact, there have been several sets of twins in your family's history, wherein there is always in each set a twin who is good and a twin who is evil. Supposedly, this is due to a curse cast by a witch on your family in the distant past. As the game starts, you arrive at an eerie museum of waxworks formerly owned by your late uncle, Uncle Boris.]]></content:encoded>
      <dc:date>2012-03-15T01:01:56+00:00</dc:date>
    </item>

    <item>
      <title>The faces of Flashback - Feature</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/features/700/</link>
      <description><![CDATA[If you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes, beautifully hand drawn environments, and motion capture animations. Considered by many critics to be an artistic cyberpunk masterpiece, the game combines intrigue, deep storytelling, a living environment full of townies and unique enemies to explore, and an iconic soundtrack that interlaces ambiance, drum and bass, and gorgeous string arrangements&mdash;grounding the player in an adventure that is amongst the&#8230;]]></description>
      <dc:subject>All, Articles, Features, Authors, Mark Agerholm</dc:subject>
      <content:encoded><![CDATA[If you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes, beautifully hand drawn environments, and motion capture animations. Considered by many critics to be an artistic cyberpunk masterpiece, the game combines intrigue, deep storytelling, a living environment full of townies and unique enemies to explore, and an iconic soundtrack that interlaces ambiance, drum and bass, and gorgeous string arrangements&mdash;grounding the player in an adventure that is amongst the&#8230;]]></content:encoded>
      <dc:date>2012-03-07T01:01:28+00:00</dc:date>
    </item>

    <item>
      <title>Obsidian - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/632/</link>
      <description><![CDATA[History recorded that, sometime during the Roman era, a man returning from the Ethiopian highlands brought back with him a piece of black, shiny volcanic glass. According to the Roman historian Pliny the Elder, the man's name was Obsius, and the mineraloid he found was named after him&mdash;Obsius Lapis or Stone of Obsius or Obsian for short.
Aside from Pliny's reference, little else was known about the life of Obsius. In Pliny's Naturalis Historia, he mentioned only the name of the discoverer. Over the following centuries, Pliny's work was copied and reprinted many times. Due to a copyist's error or a typographical misprint, the man's name was changed to Obsidius, and the mineraloid which he discovered was renamed accordingly&mdash;Obsidius Lapis or Obsidian.
Obsidian, the game, is developed by&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Eran Cohen, Developers, Rocket Science Games, Languages, English, Media, CD, Platforms, PC, Publishers, SegaSoft, Subgenres, Puzzle, Sci&#45;Fi, Years, 1996</dc:subject>
      <content:encoded><![CDATA[History recorded that, sometime during the Roman era, a man returning from the Ethiopian highlands brought back with him a piece of black, shiny volcanic glass. According to the Roman historian Pliny the Elder, the man's name was Obsius, and the mineraloid he found was named after him&mdash;Obsius Lapis or Stone of Obsius or Obsian for short.
Aside from Pliny's reference, little else was known about the life of Obsius. In Pliny's Naturalis Historia, he mentioned only the name of the discoverer. Over the following centuries, Pliny's work was copied and reprinted many times. Due to a copyist's error or a typographical misprint, the man's name was changed to Obsidius, and the mineraloid which he discovered was renamed accordingly&mdash;Obsidius Lapis or Obsidian.
Obsidian, the game, is developed by&#8230;]]></content:encoded>
      <dc:date>2012-03-01T01:01:45+00:00</dc:date>
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