Latest Features
- Posted by Peter Lemiszki on 01 February 2012.
Love of adventure lives on: lessons from an indie game designerThere has been very little difference of opinion amongst both adventure game enthusiasts and adventure game designers as to what is causing the current decline of the genre. Famed game designer Ron Gilbert saw the writing on the wall back in 1989, when he created a list of game design pitfalls in an essay subtly titled Why Adventure Games Suck (1). Sadly, his conclusions about the genre still… |
- Posted by Ilia Kinanev on 01 July 2011.
Developer's postmortem: Cosmos QuestIt all began in 2006 on a boring working day when I suddenly reminisced about my school years and the games I used to play as a youth. I came across Space Quest 0: Replicated, a fan made game which I had never heard of previously, even though I had played all the games in Sierra's Space Quest series by which this game was inspired. Soon, I found out that there was a whole online community of… |
- Posted by Søren Hein Rasmussen on 26 May 2011.
Learning history through adventure gaming: combining entertainment, communication, and researchSignets of Power is a classic adventure game developed by a group of historians and students at Aarhus University in collaboration with professional game developers. The goal of this project is to experiment with the didactic possibilities of developing computer games in a specific historical context while making academic research available to a wider audience. The principal idea is to make an… |
- Posted by Mark Newheiser on 07 May 2011.
The Secret of Monkey Island revisitedThe Secret of Monkey Island was originally released by Lucasfilm Games (now called LucasArts) in 1990, in a deliberate attempt to move adventure gaming away from relying solely on fantasy themes by embracing the world of piracy instead. The game's strong sense of humor and clever puzzle design helped to launch a series of sequels which would continue to this day (notably, Telltale Games' Tales… |
- Posted by Chris Tolworthy on 01 April 2011.
Developer's postmortem: Enter The StoryEnter The Story is a 14-year project to convert 100 classic novels into a single vast gaming world. This project is not really about novels; it is really about ideas—the novels are merely the foundation. So far, I have managed to convert 5 novels into 5 games, but I still feel like I have not even begun this project. 10 rules for making insanely ambitious games Do you have hopes and dreams? Do… |