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- Posted by Peter Rootham-Smith on 27 March 2013.
The making and remaking of The Journeyman Project: Pegasus PrimeThe original release of The Journeyman Project was put together by a group of friends and colleagues assembled by Michel Kripalani (cofounder of Presto Studios), some of whom knew each other since childhood. They worked unpaid on the game, living and working together in a residential house in a cul-de-sac. Many of them passed on traditionally paying day jobs. Everybody contributed to the project… |
- Posted by Lee Bettam on 15 March 2013.
The descent of the games industry: an adventure gamer's perspectiveThere are many parallels between the workings of the film industry and the games industry. In films, innovative and imaginative works are often followed by disappointing and unsatisfying sequels that cater only to an established market, offering little that can be called "meaningful" artistic contribution. In games, similarly, the current market is saturated with big budget releases which… |
- Posted by Mark Agerholm on 07 March 2012.
The faces of FlashbackIf you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes,… |
- Posted by Peter Lemiszki on 01 February 2012.
Love of adventure lives on: lessons from an indie game designerThere has been very little difference of opinion amongst both adventure game enthusiasts and adventure game designers as to what is causing the current decline of the genre. Famed game designer Ron Gilbert saw the writing on the wall back in 1989, when he created a list of game design pitfalls in an essay subtly titled Why Adventure Games Suck (1). Sadly, his conclusions about the genre still… |
- Posted by Ilia Kinanev on 01 July 2011.
Developer's postmortem: Cosmos QuestIt all began in 2006 on a boring working day when I suddenly reminisced about my school years and the games I used to play as a youth. I came across Space Quest 0: Replicated, a fan made game which I had never heard of previously, even though I had played all the games in Sierra's Space Quest series by which this game was inspired. Soon, I found out that there was a whole online community of… |