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A history on remaking King's Quest

A history on remaking King’s Quest

The advent of King’s Quest series in the early 80s heralded in a new era for graphical adventure games. The original King’s Quest was a true classic and arguably the best of its genre. Since its first release in 1984, the game had undergone no fewer than 10 re-releases or remakes by its original developer. The game had also been heavily redeveloped by a large community of enthusiastic fans who…

Posted by Mervyn Graham on 23 April 2008.
Adventure gaming beyond the PC: Nintendo DS

Adventure gaming beyond the PC: Nintendo DS

For decades, the PC has been the dominant platform for the release of adventure games. With less and less classic adventure games being released nowadays for the PC, another platform for adventure games has emerged: the Nintendo DS. In this article, I shall focus on adventure gaming beyond the PC by giving an overview of adventure games available for the Nintendo DS. It is instructive to…

Posted by Tom Lenting on 25 March 2008.
Where this rough beast still abides: a retrospective of the Gabriel Knight series

Where this rough beast still abides: a retrospective of the Gabriel Knight series

Unexplained deaths. A bizarre murder case going nowhere. A voodoo connection. A cocky too-charming-for-his-own-good writer struggling with an as-yet-unfinished mystery novel based on the voodoo murders. A haunting dream of guilt and blood. Old family mysteries and unwritten histories. Chill with ice… It’s intriguing enough to hook a great many readers as the plot of a book. It’s just edgy…

Posted by Ingrid Heyn on 19 January 2008.
The great divide

The great divide

I was messaging with some game industry people recently in an online forum, when I happened to mention that I thought that the best text adventure games, and many other games in general from the early years of computer gaming, were just as engrossing and satisfying as modern games from nowadays. I believe this to be true. I’ve been playing computer games since 1978; I play, and create, games…

Posted by Rich Carlson on 07 January 2008.
A short personal history of Dynamix's adventure games

A short personal history of Dynamix’s adventure games

In 1990 and 1991 Dynamix created a series of 3 adventure games that were published by Sierra. I was involved in the development of all 3 products and I was also responsible for designing and helping to craft and program the Dynamix Game Development System (DGDS) that was used in all 3 games. This article will be a brief overview of the development process and also of the time leading up to these…

Posted by Kevin Ryan on 23 October 2007.
Titles Dates
A brief history of Police Quest 1999/11/05
A guide to create the ideal adventure game 1999/07/09
A history on remaking King’s Quest 2008/04/23
A home for orphan code revisited 1999/07/19
A home for orphan code? 1998/12/12
A short personal history of Dynamix’s adventure games 2007/10/23
Abandonwarez: the pros outweigh the cons 2000/07/24
Adventure gaming beyond the PC: Nintendo DS 2008/03/25
Atlantis rising 2000/02/15
Changing the wallpaper 2003/03/15
comp.sys.ibm.pc.games.adventure FAQ 1999/09/05
Cut across the dotted line 2000/03/05
Discworld: best adventure game series ever? 2003/05/15
Do not wait for the cavalry 1999/10/17
Establishing a market for adventure games overseas 2003/02/12
How to design an ideal computer role playing game? 1999/09/15
Interactive adventures marketing: the basics to make your adventure a commercial product 2000/07/03
Is there life after death of the adventure game? Rise of the adventure game ethic 2006/05/10
Join the rebels: fan made adventure games 2000/05/26
Just do not call it King’s Quest! 1999/01/10
Keyboard power 2007/01/08
King’s Quest VII: The Priceless Rant 1998/10/03
Legacy of The Journeyman Project 1999/09/02
Looking before one leaps 2006/10/15
Making adventure games with AGI 2000/01/21
No cheating, for the love of God! 2000/09/17
Peering into the dark crystal 2006/10/01
Saving the dinosaur 2000/04/25
Science fiction meets interactive fiction 2007/07/07
Sexism in the gaming industry 2007/04/25
Sexism on the gaming scene: a woman’s perspective 1999/12/16
Steps to success in creating your own adventure game 2006/08/05
Text adventure games: from the front lines to behind the scenes 2006/08/18
The 3 tedium of an adventure game 1999/08/10
The Dig: in the deep of space, a curse is alive… 2007/10/01
The great divide 2008/01/07
The heroine of Daventry 2000/05/02
The music and the mystery of Robert Holmes 2006/09/02
Top 10 adventure games of the 20th century 2000/01/01
Top 10 adventure gaming New Year’s millennium resolutions 1999/12/31
Top 10 retro graphic adventure games of all time from PC to consoles 2006/12/23
Where this rough beast still abides: a retrospective of the Gabriel Knight series 2008/01/19
Why bother playing old adventure games? 1999/08/23
Writing interactive fiction games with Inform 2006/06/01