Latest Features

The making and remaking of The Journeyman Project: Pegasus Prime

The making and remaking of The Journeyman Project: Pegasus Prime

The original release of The Journeyman Project was put together by a group of friends and colleagues assembled by Michel Kripalani (cofounder of Presto Studios), some of whom knew each other since childhood. They worked unpaid on the game, living and working together in a residential house in a cul-de-sac. Many of them passed on traditionally paying day jobs. Everybody contributed to the project…

Posted by Peter Rootham-Smith on 27 March 2013.
King's Quest: Quest for the Crown

The descent of the games industry: an adventure gamer's perspective

There are many parallels between the workings of the film industry and the games industry. In films, innovative and imaginative works are often followed by disappointing and unsatisfying sequels that cater only to an established market, offering little that can be called "meaningful" artistic contribution. In games, similarly, the current market is saturated with big budget releases which…

Posted by Lee Bettam on 15 March 2013.
The faces of Flashback

The faces of Flashback

If you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes,…

Posted by Mark Agerholm on 07 March 2012.
Love of adventure lives on: lessons from an indie game designer

Love of adventure lives on: lessons from an indie game designer

There has been very little difference of opinion amongst both adventure game enthusiasts and adventure game designers as to what is causing the current decline of the genre. Famed game designer Ron Gilbert saw the writing on the wall back in 1989, when he created a list of game design pitfalls in an essay subtly titled Why Adventure Games Suck (1). Sadly, his conclusions about the genre still…

Posted by Peter Lemiszki on 01 February 2012.
Developer's Postmortem: Cosmos Quest

Developer's postmortem: Cosmos Quest

It all began in 2006 on a boring working day when I suddenly reminisced about my school years and the games I used to play as a youth. I came across Space Quest 0: Replicated, a fan made game which I had never heard of previously, even though I had played all the games in Sierra's Space Quest series by which this game was inspired. Soon, I found out that there was a whole online community of…

Posted by Ilia Kinanev on 01 July 2011.
Titles Dates
A brief history of Police Quest 1999/11/05
A guide to create the ideal adventure game 1999/07/09
A history on remaking King's Quest 2008/04/23
A home for orphan code revisited 1999/07/19
A home for orphan code? 1998/12/12
A short personal history of Dynamix's adventure games 2007/10/23
Abandonwarez: the pros outweigh the cons 2000/07/24
Adventure game puzzles we have known and hated 2009/03/18
Adventure game puzzles: unlocking the secrets of puzzle design 2008/12/05
Adventure gaming beyond the PC: Nintendo DS 2008/03/25
Adventures in games research 2010/10/04
Atlantis rising 2000/02/15
Beyond The Journeyman Project: a conversation with Michel Kripalani, Tommy Yune, Roland Gustafsson 2009/10/31
Changing the wallpaper 2003/03/15
Cut across the dotted line 2000/03/05
Death in adventure games 2009/01/01
Developer's postmortem: Cosmos Quest 2011/07/01
Developer's postmortem: Enter The Story 2011/04/01
Developer's postmortem: Safecracker 2011/01/01
Discworld: best adventure game series ever? 2003/05/15
Do not wait for the cavalry 1999/10/17
Establishing a market for adventure games overseas 2003/02/12
Gamer's (illusion of) freedom 2008/07/01
How to design an ideal computer role playing game? 1999/09/15
Interactive adventures marketing: the basics to make your adventure a commercial product 2000/07/03
Interactive fiction, from birth through precocious adolescence: a conversation with Jimmy Maher 2009/07/16
Is there life after death of the adventure game? Rise of the adventure game ethic 2006/05/10
Join the rebels: fan made adventure games 2000/05/26
Just do not call it King's Quest! 1999/01/10
Keyboard power 2007/01/08
King's Quest VII: The Priceless Rant 1998/10/03
Learning history through adventure gaming: combining entertainment, communication, and research 2011/05/26
Legacy of The Journeyman Project 1999/09/02
Looking before one leaps 2006/10/15
Love of adventure lives on: lessons from an indie game designer 2012/02/01
Making adventure games with AGI 2000/01/21
No cheating, for the love of God! 2000/09/17
Peering into the dark crystal 2006/10/01
Principal principles: a primer for adventure game developers? 2009/04/25
Quest for Glory: a quest through the history of adventure games 2010/10/20
Resource Quest: hidden treasures in Sierra's adventure games 2008/08/18
Saving the dinosaur 2000/04/25
Science fiction meets interactive fiction 2007/07/07
Sexism in the gaming industry 2007/04/25
Sexism on the gaming scene: a woman's perspective 1999/12/16
Steps to success in creating your own adventure game 2006/08/05
Text adventure games: from the front lines to behind the scenes 2006/08/18
The 3 tedium of an adventure game 1999/08/10
The descent of the games industry: an adventure gamer's perspective 2013/03/15
The Dig: in the deep of space, a curse is alive... 2007/10/01
The faces of Flashback 2012/03/07
The great divide 2008/01/07
The heroine of Daventry 2000/05/02
The making and remaking of The Journeyman Project: Pegasus Prime 2013/03/27
The music and the mystery of Robert Holmes 2006/09/02
The rebirth of grue 2008/05/26
The rise and fall of Full Throttle: a conversation with Bill Tiller 2008/08/26
The Secret of Monkey Island revisited 2011/05/07
Top 10 adventure games of all time 2000/01/01
Top 10 adventure gaming New Year's resolutions 1999/12/31
Top 10 retro graphic adventure games of all time from PC to consoles 2006/12/23
Where this rough beast still abides: a retrospective of the Gabriel Knight series 2008/01/19
Why bother playing old adventure games? 1999/08/23
Writing interactive fiction games with Inform 2006/06/01