Francis Tsai

Presto Studios

Posted by Jeremiah Kauffman, Philip Jong.
First posted on 04 October 2000. Last updated on 05 February 2009.
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We are privileged to have an exclusive interview with Francis Tsai from Presto Studios. Tsai is a member of the Conceptual Design Team for the upcoming adventure game Myst III: Exile. Following the footstep of Cyan (the original developer of Myst and Riven: The Sequel to Myst), San Diego California-based Presto Studios is attempting to duplicate the success of Cyan with the next chapter in the…

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Previous Comments

GREAT SITE! I have news... Myst III exicle, a great adventure, has been published. I have finihed the game and think you must to added on your list.

By ozzy • On 13 June 2001 • From the netherlands

please i'm looking for a game guide to Myst III exile.. is there comming one??
i'm stuck in the game..

By Anne Starby • On 12 May 2001 • From Sweden

I must admit being a lyster returning to the D'ni world from a time out i was shocked to learn that there would be a myst III iwas even more shocked to find out cyan wasnt making it,I had my doubts about presto making it but i think they have done a great job and iam looking forward to Adding Myst3 To my Myst shelf to join the other 2 games
yey for presto and all things D'ni

By Tweek • On 28 March 2001 • From Glioucster England

When is Myst3 released

By Birgitta Fors • On 19 February 2001 • From Sweden

I am very excited about this new Myst(III). Ihave played the first one and Riven. I wish I could get a copy free, but what are the odds of that?

Looking forward to playing the game.

By Terri Robinson • On 06 October 2000 • From Kansas

What will kill EXILE:
1. Letterboxed images
2. Non-transparent interface
3. Less than 16 million color images

Myst remains popular because of the window it created in the computer screen at the time. Riven failed- images were small, buttons were all over the screen. Even the re-done Myst failed to update adequately, increasing color depth but failing to enlarge the image to match current monitor sizes and resolutions. If these lessons are ignored with Exile, consider the adventure genre doomed.

By J Kay • On 04 October 2000 • From Chicago

I liked the exile interview. I agree that the eye candy factor is a BIG draw (at lest for me) for buying a game. That was the number one reason I bought Riven was the intense realism of the game.

I look forward to seeing what exile has to offer.

By Shawn Joyce • On 04 October 2000 • From San Diego