A guide to create the ideal adventure game

Posted by David Tanguay.
First posted on 09 July 1999. Last updated on 11 December 2008.
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What is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this…

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Previous Comments

I can't believe I'm just now finding your site! I write for AdventureGamer (I also have many reviews posted on GameSpot) and I'm always interested in new (to me, anyway) game sites.

I thought the 3 Part Article on Adventure Gamers was SUPERIOR. I look forward to spending more time here. Bravo and good luck!

By Ray Ivey • On 02 August 1999 • From LA

Hi.
I really like the first two parts of the three part adventure article, but I am finding it hard to read this site. It is giving me a headache to read the white words on the dark background. Do you have to do this? Can you switch it to resemble print from a book or newspaper. Keep up the good work.

By Glottis • On 17 July 1999 • From Somewhere
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