A guide to create the ideal adventure game

Posted by David Tanguay.
First posted on 09 July 1999. Last updated on 11 December 2008.
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What is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this…

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