Do not wait for the cavalry

Posted by Peter Rootham-Smith.
First posted on 17 October 1999. Last updated on 25 February 2006.
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If we want more adventure games in the near future, then we are going to have to write them ourselves! By adventure games I mean games that can be played at a nice slow thoughtful pace rather than games that are action or role-playing hybrids. Why write the games ourselves? There are a few commercial developers still producing worthy adventure games (good for them), but they are swimming against…

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