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- Posted by Peter Rootham-Smith on 25 April 2009.
Principal principles: a primer for adventure game developers?There is a feeling that adventure games are not as well constructed as they are used to be. It is a common topic discussed online in message forums and newsgroups, where those of us who cut our teeth on classic LucasArts (or Sierra or Legend or Infocom or whichever) era games bemoan falling standards. Recently, Steve Metzler of metzomagic.com has written an article series titled "Where Have All… |
- Posted by Adam Luoranen on 18 March 2009.
Adventure game puzzles we have known and hatedThe classical forms of human artistic endeavor have millennia of precedent backing them. Book writing, music composition, and visual arts have been such a fixture of humanity's history that any artist in any of these media today has nearly countless sources of inspiration and examples on which to draw upon. The same is true for theater, and to a lesser extent, cinema. Such is not the case for… |
- Posted by Drummond Doroski on 01 January 2009.
Death in adventure gamesThere is much debate as to what makes for the best sort of experience in adventure games. It is hard to pin down just what makes certain games fun and others frustrating. What makes a puzzle too simple or too complex? When does the story or dialogue amount to be too much or too little? Sometimes, it is best to look at individual facets of the genre and examine what some games do well and others… |
- Posted by Mark Newheiser on 05 December 2008.
Adventure game puzzles: unlocking the secrets of puzzle designFor a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.… |
- Posted by Marshall Ratliff, Philip Jong on 26 August 2008.
The rise and fall of Full Throttle: a conversation with Bill TillerPlaying Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also… |