Posted by Davide Tomei.
First posted on 07 November 2010. Last updated on 07 November 2010.
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Certain games play like déjà vù—it may be the first time you play through them, but somehow you feel as if you already know of their stories, characters, and settings. The overall experience, hence, turns out to be a rather predictable exercise: you know what is going to happen before it happens. Hotel, from Croatian indie developer Cateia Games, easily falls under this definition. Still,…

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am in village, need to enter church through hole in wall, am told to use the ladder. Don't have it. can't go back. now what?

United States By Cyd • On 17 August 2013 • From MA, USA