Posted by Mark Newheiser.
First posted on 20 June 2009. Last updated on 11 August 2009.
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I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's…

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