Sam Clarkson

Areo

Posted by Igor Hardy.
First posted on 20 February 2009. Last updated on 06 April 2012.
Want more information? Read the article!

Despite being a newcomer to indie adventure game development, Areo has already aroused a great interest among genre fans and critics because of its very ambitious premiere game project—a brand new episodic adventure series titled Casebook. Casebook Episode I: Kidnapped, the first title in the series, is a realistic simulation of crime scene investigation that focuses on collecting and analyzing…

• (3) Comments • (0) TrackbacksPermalink

Enter Your Comments

Name

Email (optional)

City, Country

Rate this article
1 (Poor) 2 (Fair) 3 (Good) 4 (Very Good) 5 (Excellent)

Message

Submit the word below for security verification


Previous Comments

Good

I totally disagree with NiHao3d. I've played mmos since 2001 and honestly I'm sick of them. I enjoyed this. I don't think these games can even be compared to MMO's it's just so totally different. These games are more like a book. Which I also enjoy more than sitting around waiting for everyone to show up to a stupid raid for more virtual crap.

Is it going to make me want only FMV games? No. Will I play another MMO sometime? Maybe. But right now i'm enjoying relaxing with these games that let me go at my own pace and keep me from having to deal with jerks on the internet.

United States By Angella • On 07 March 2009 • From Somewhere

Good

I give the guys credit for trying another approach but...

Microsoft's adventure maker was based upon the same concept..its already been tried and failed.

The problem with using pics is they are not object orientated.

You cant create much sense of interactivity with them, and the slightest feel of interactivity requires some real awful programming...

eg. declaring a new name space, create a clickable region. annotate the new name space to it. then assign an object call to the click.

In pure 3d environments each 3d object has already been declared hence the amount of actions that can be annotated to it are almost endless.

Imagine a room with 20 such scripts running in real time...server kill...Then add another user....server stops while processing all of the scripts.

This type of game as cute as it is would be a constant build of the engine while in the game developing process.

Tedious for the developers to say the least.

ok you can save time on modeling, just to be pulling your hair out in scripting.

Although.....for surrounding (verb continuous) scenes with photographic images to create a feel of realism, that would be ok, if not awesome.

But its not really suitable in real-time multi user environments.

The only people that would benefit from their patented system are the designers producing high rez city models for govt planning, and that market is more of a niche than the adventure gamer market.

Its a nice idea but really its not good for the mmo gaming environment. And today's gamer's are wanting more people, more interaction, and more events. Sorry guys, but I just cant see much of a future for the path you are going.

G.

China By NiHao3d • On 01 March 2009 • From Somewhere

Excellent

In case anyone is interested in playing the game, or looking at some video of the game, search google for 'casebook the game'

New Zealand (Aotearoa) By Luke Reid • On 01 March 2009 • From Dunedin, New Zealand