Resource Quest: hidden treasures in Sierra's adventure games

Posted by Jess Beebe.
First posted on 18 August 2008. Last updated on 23 May 2010.
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In adventure games, many details can be easily missed by the player during gameplay. These may be as simple as an overlooked plot element or character, but there are subtler minutiae as well. There are randomly occurring events that are often completely unrelated to the plot of the game (such as the Batmobile occasionally speeding out of Hagatha's cave in King's Quest II: Romancing the Throne)…

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Previous Comments

Excellent

Jess, I loved the article, eventhough I have trouble understanding all the details of the information, you write in a very compelling and personal way which draws even the poorly computer educated (like me). You have a wonderful flair for writing which keeps interest!!! Thanks for sharing your article. Hope to see you soon, Jane

United States By jane galbraith • On 02 September 2008 • From Somewhere

Excellent

Dude, Sierra's CGA/EGA+Hercules/Mono games were the best ones! Come on!!

Canada By buckaroo • On 24 August 2008 • From FALTA

Excellent

I swear in the code of the original Monkey Island it is hidden, in hexadecimal, the exact date when the world will come to an end, as well as the secret ingredient of Coca Cola plus the titles of the next eight movies based on StarWars that will be released between 2008-2025.

Spain By Excessus • On 19 August 2008 • From Spain