Karma: Curse of the 12 Caves

Posted by Philip Jong.
First posted on 29 October 1997. Last updated on 07 September 2009.
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Karma: Curse of the 12 Caves is Discis Entertainment's attempt to recapture the lukewarm success of Jewels of the Oracle. While the game is based on an identical design as Jewels of the Oracle, it is developed entirely by a different developer—Interserv Multi-Media. Released quietly with little fanfare, this title aims to capture the same niche of players who merely yearn for a series of…

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Previous Comments

Fair

i am buy this game,but said error:no work 64 bit..help me what so!!!

United States By sonia gonzalez • On 09 March 2009 • From islip,ny

Very Good

could some one please explain if possible to load this game onto windows xp as i would love to try this game out again after 6 years thanks for any help

Australia By David Candy • On 15 March 2006 • From australia

I have been trying to play quest for Karma without success. Contrary to Jewel of the oracle which was hard to install Karma does not deliver film as it should I have tried the same game on 3 different computer without success what is wrong with this game ?

By Diane Clermont • On 07 January 2002 • From Canada

Where i can find hints or solution about "Karma, curse of the 12 caves or quest of karma from discis entetainment and now from Dreamcatcher interactive even AR does not provide hints o solution... Heeeeeeelp. Nobody seams to know about it!

By Jean Baptiste PUTINIER • On 26 May 1999 • From France

Nice site! Was looking for info on the dim-bulb "Quest for Karma" when the search engine directed me here. Wish I'd found you before I bought QK.

One suggestion: how about incuding the overall rating for reviewed games in the reviews list? Our tastes appear similar, and a quick 4-5 star rating symbol might keep me from buying turkeys.

Thanks.

By Howard McHugh • On 16 January 1999 • From Raleigh, NC

I am already a bit frustrated with Karma:Curse of the 12 Caves. I have solved the embroidery puzzle but can make no sense whatsoever of the stonecutter's abacus and, therefore, cannot proceed any further until I do so. I agree with your review that the navigability of the game is tedious since you cannot retrace steps to hear messages again. Is there a hint site for this game or is everything trial and error? Thanks for any aids you can give me regarding the abacus.

Randy Blalock

By Randy Blalock • On 05 January 1999 • From Atlanta, GA