The Journeyman Project

Posted by David Tanguay.
First posted on 27 October 1997. Last updated on 31 December 2012.
Want more information? Read the article!

In 1992, Sanctuary Woods released The Journeyman Project. The original game suffered from great performance problems with slow animations and excessive long load times. An updated version, dubbed The Journeyman Project Turbo!, was released in 1994. This update claimed to be more than 300% faster than the original. Despite the performance improvement, key design flaws and extremely short gameplay…

• (14) Comments • (0) TrackbacksPermalink

Enter Your Comments


Email (optional)

City, Country

Rate this game
1 (Poor) 2 (Fair) 3 (Good) 4 (Very Good) 5 (Excellent)


Submit the word below for security verification

Previous Comments

When I purchased my computer many moons ago... (1995)... one of the games that came withit was The Journeyman Project Turbo. Since then I have lost my manual for it. This means I have lost my security code. Is there any way I can get the code? Would be much apreciated!

By Brad • On 15 April 2000 • From NY

I've been trying to figure out how to play the The Journeyman Project Turbo, but I keep dying in at the Australian conference. The game is really neat and I hope to win it someday and continue on to the other games. Nice Job!

By Jess • On 30 October 1999 • From Pittsburgh, PA

The Journeyman Project: I had the original versions for both Macintosh and PC. They were unplayable at the time because of the slow speed of the interface. A few weeks ago, with newer generation PC and Mac, I decide to have another go. The newer machines didn't help to speed up the disastrous Quicktime system, but selection of items in the inventory for the final scene was impossible due to the over rapid scrolling. I switched between machines, both versions crashed every so often. I eventually found a patch for the PC version which it made it just playable. I then transferred a save game from the Mac to the PC edited unwanted items out of the inventory so I could finally select in time the one item needed at the end! I don't know what the 'turbo' version was like - but the so sluggish game interface which didn't allow enough cycles for user interaction caused absolute frustration. Actual gameplay where I was allowed to interact and took time to think amounted to less than 60 minutes in out of many hours trying to get the interface to do what I wanted! Frankly, it wasn't worth the effort. I wouldn't wish these games on anyone except someone I felt needed a really excruciating torture. I shall probably apply a blowtorch to the CDs in a ceremonial torture. I looked for help on the net to find the original publishers, Presto. But they were nowhere to be found, as if they had decided to disown their monstrous progidy.

By John Tempest • On 01 October 1999 • From Bradford, UK
Page < 1 2