Science fiction meets interactive fiction

Posted by David Ledgard.
First posted on 07 July 2007. Last updated on 13 August 2010.
Want more information? Read the article!

In the early days of computer gaming, 2 publishers dominated the market of text adventure games on the personal computers—Infocom (1979-1989) from Cambridge, 'New' England and Magnetic Scrolls (1983-1991) from London, 'Old' England. Both companies were among the first commercial game developers of text adventures, better known as interactive fiction. While the earliest games in interactive…

• (1) Comments • (0) TrackbacksPermalink

Enter Your Comments

Name

Email (optional)

City, Country

Rate this article
1 (Poor) 2 (Fair) 3 (Good) 4 (Very Good) 5 (Excellent)

Message

Submit the word below for security verification


Previous Comments

Excellent

A long time ago I finished Starcross without aid. I thought it was actually quite ingenious in how its areas fit together (it was somewhat important to the game that you could figure out where other places were by drawing analogies from what you had seen before), the weightless area, and the Zork reference (the game has grues). The disk puzzle didn't actually give me much trouble, since I played around with them quite a bit when I found them, and could recognize their implications. (And laughed for a good long while when I got the "Very untidy" death....)

United States By John H. • On 16 August 2007 • From Somewhere