Establishing a market for adventure games overseas
Posted by Javier Evans.
First posted on 12 February 2003. Last updated on 25 February 2006.
First posted on 12 February 2003. Last updated on 25 February 2006.
The problem
The so-called “death” of the adventure genre in the US has been largely attributed to a recent change in the way US gamers want to experience their games. While it is true that the market for fast paced games which incorporate some element of instant gratification for the player, usually in the form of killing, shooting, or simply direct control over the game character, has increased…
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