Principal principles: a primer for adventure game developers?

Posted by Peter Rootham-Smith.
First posted on 25 April 2009. Last updated on 25 April 2009.
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There is a feeling that adventure games are not as well constructed as they are used to be. It is a common topic discussed online in message forums and newsgroups, where those of us who cut our teeth on classic LucasArts (or Sierra or Legend or Infocom or whichever) era games bemoan falling standards. Recently, Steve Metzler of metzomagic.com has written an article series titled "Where Have All…

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Excellent

Quite an inspiring article. I like especially the idea that a game should be nice to the player. Now let's just wait for developers to actually produce such games :-)

Bulgaria By Jonax • On 24 May 2009 • From Stockholm