Current Articles
- review Posted by Peter Rootham-Smith.
City of SecretsCity of Secrets is a point-and-click adventure game from Polish newcomer and indie game developer Aidem Media (or aideMMedia). The game has been released on a range of platforms, including the iOS, Linux, Mac, and PC. The game harks back to the classic era of graphic adventure games. Unlike those games of yore, however, this game features 3D character models and 2D hand drawn backgrounds. The… |
- feature Posted by Peter Lemiszki.
Love of adventure lives on: lessons from an indie game designerThere has been very little difference of opinion amongst both adventure game enthusiasts and adventure game designers as to what is causing the current decline of the genre. Famed game designer Ron Gilbert saw the writing on the wall back in 1989, when he created a list of game design pitfalls in an essay subtly titled Why Adventure Games Suck (1). Sadly, his conclusions about the genre still… |
- interview Posted by Peter Rootham-Smith, Philip Jong.
Adam Marciniuk, Karolina Szablewska-OlejarzAidem Media (or AideMMedia) is a media development company in Poland and a developer of casual and adventure games for the computer and mobile platforms. City of Secrets (for which a sequel, tentatively titled City of Secrets 2, is currently in production) is the first adventure game from the developer released for the Apple iOS. The game has also been since released for the PC. It is a game in… |
- review Posted by Jenny Rouse.
Jurassic Park: The GameSteven Spielberg's 1993 science fiction action adventure film Jurassic Park was undeniably a box office juggernaut, achieving both commercial and critical acclaims. The film spawned a new movie franchise, with a second and third film subsequently released in 1997 and 2001 and a fourth film purported to be in the making. The cultural legacy of this movie franchise was also undeniable—it was… |
- review Posted by Mervyn Graham.
Forever WorldsReleased in 2004, Forever Worlds (also known as Forever Worlds: Enter the Unknown) was a largely forgetful game from the obscure and little-known developer Hexagon Entertainment. Created by Courtland Shakespeare, the game was meant to be yet another attempt to regurgitate Shakespeare's own inimitable style of adventure games which he practiced since 1995. It was back then that Shakespeare, under… |
Past Favorites
- feature Posted by Mark Newheiser.
Adventure game puzzles: unlocking the secrets of puzzle designFor a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.… |
- feature Posted by Marshall Ratliff, Philip Jong.
The rise and fall of Full Throttle: a conversation with Bill TillerPlaying Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also… |
- interview Posted by Philip Jong.
Roberta WilliamsNo adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20… |
Random Picks
- review Posted by Joseph Howse.
The Blackwell ConvergenceThe Blackwell Convergence is the third game in the Blackwell series (after The Blackwell Legacy and Blackwell Unbound) about ghostly mysteries in New York City. Developed and published by indie game developer Dave Gilbert of Wadjet Eye Games, The Blackwell Convergence features compelling characters, a bluesy atmosphere, and lots of strong voice acting. The latter feature especially distinguishes… |