Current Articles

The Book of Unwritten Tales

The Book of Unwritten Tales

The Book of Unwritten Tales, released originally in German in 2009 and later in English in 2011 by King Art Games, is anything but innovative. Yet, I can imagine the game's developer taking this as a compliment. The game is among the best contemporary point-and click-adventure titles for the genre—it is a game full of charm, wit, and memorable characters. Wilbur Weathervane is a young gnome who…

review  Posted by Joseph Lindell.
Chaos on Deponia

Chaos on Deponia

A common formula employed in adventure games use humor to add flavors to the storytelling. Some games successfully use humor to enhance the story, while other games overuse humor that slows the story down. Chaos on Deponia, from German developer and publisher Daedalic Entertainment, is an example of a game that uses humor to build up its plot but comes close to overusing it and risks ruining its…

review  Posted by Patrick Talbot.
Return of the Phantom

Return of the Phantom retro

It is fair to say that The Phantom of the Opera is among the best-known fictional work in history. From the original novel by Gaston Leroux first published in 1910 to the many different film and musical adaptations made since then—including the wildly popular Andrew Lloyd Weber incarnation—the story and characters of The Phantom of the Opera are so ingrained into popular culture that they have…

review  Posted by Jenny Rouse.
Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

Fantasy worlds are a common landscape in computer games, and the adventure genre provides playgrounds full of heroic knights, villainous monsters, magic spells, and dark dungeons. From the classic King's Quest to the more contemporary The Dark Eye series, the realms of the fantastic have been a favorite of adventure game designers. Rarely, however, has a game provided a fantasy landscape as…

review  Posted by Scott Bruner.
The Wolf Among Us Episode 5: Cry Wolf

The Wolf Among Us Episode 5: Cry Wolf

After the slightly worrying setback of the penultimate episode, The Wolf Among Us Episode 5: Cry Wolf comes crashing into the forefront as an action packed rollercoaster ride and a conclusion that raises just as many questions as it answers. As expected, the final episode tries to draw this season's main narrative to a close, opening on Bigby's manhunt for the criminal mastermind known as the…

review  Posted by Jenny Rouse.

Past Favorites

Adventure game puzzles: unlocking the secrets of puzzle design

Adventure game puzzles: unlocking the secrets of puzzle design

For a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.…

feature  Posted by Mark Newheiser.
The rise and fall of Full Throttle: a conversation with Bill Tiller

The rise and fall of Full Throttle: a conversation with Bill Tiller

Playing Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also…

feature  Posted by Marshall Ratliff, Philip Jong.
Roberta Williams

Roberta Williams

No adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20…

interview  Posted by Philip Jong.

Random Picks

Star Trek: First Contact

Star Trek: First Contact retro

Star Trek: First Contact, released in 1988, is the third and final game—after Star Trek: The Promethean Prophecy and Star Trek: The Kobayashi Alternative—in the Star Trek: The Original Series interactive fiction trilogy published by Simon & Schuster Interactive. Developed by Micromosaics Productions (who is also the developer of the second but not the first game in the series), Star Trek: First…

review  Posted by Joseph Lindell.