Reperfection: Volume 1

Posted by Patrick Talbot.
First posted on 24 March 2013. Last updated on 24 March 2013.
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When devising novel storylines in adventure games, game developers have learned to leverage different plot devices. A common plot device calls for the protagonist to make tough momentary choices, each bearing a different consequence. Another but lesser used plot device positions the protagonist with the ability to avoid facing these choices all together, by traveling back in time to change…

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