Gamer's (illusion of) freedom

Posted by Igor Hardy.
First posted on 01 July 2008. Last updated on 31 October 2008.
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The qualities of a computer game that capture a gamer's attention cannot just be as a simple list of ingredients worthy of inclusion. It is not necessarily that the more you add to a dish, the richer the dish will taste. Adding more of something often means taking away from something else. Many gamers desire for an unattainable mix of conflicting qualities when they imagine a perfect gaming…

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