Steps to success in creating your own adventure game

Posted by Cris Skelton.
First posted on 05 August 2006. Last updated on 05 August 2006.

A few scant months after the now infamous date of 22 February 1999 that would come to be known as Black Monday, when Sierra On-Line announced the shutdown of its development studios, a group of Quest for Glory fans on the company’s official message board were discussing the impossibility of ever seeing another sequel to their favorite series. A few words were exchanged on their disappointment at…

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