<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
    xmlns:admin="http://webns.net/mvcb/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:content="http://purl.org/rss/1.0/modules/content/">

    <channel>
    
    <title>Adventure Classic Gaming - www.adventureclassicgaming.com</title>
    <link>http://www.adventureclassicgaming.com/</link>
    <description>Adventure Classic Gaming is the premiere online resource dedicated to classic and retro adventure gaming, covering both classic adventure games and interactive fiction on all computer and console gaming platforms.</description>
    <dc:language>en</dc:language>
    <dc:creator>Adventure Classic Gaming - www.adventureclassicgaming.com</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-07-01T01:01:00+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.adventureclassicgaming.com/" />
    

    <item>
      <title>Casebook Episode II: The Watcher - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/495/</link>
      <description><![CDATA[If Casebook could be penned down into a sentence, it would be a murder mystery where evidence would cleverly disguise itself by human hands. It would include the maddening pursuit of an artisan with exotic taste for architecture and human blood. It would also include the romance and madness of a painter who preferred literature to reality. Now, thanks to Areo, developer of the Casebook series, such a definition finally exists.
Casebook is a throwback to Full Motion Video (FMV) games, once raved as the new middle way for future interactive gaming but eventually abandoned due to the conspicuous expense of video production. Part film, part video game, Casebook is the revival of a lost gaming subgenre and the resurrection of a unique interactive gaming experience fused together with real&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Julian Seale, Developers, Areo, Languages, English, Media, Download, Platforms, PC, Publishers, Areo, Subgenres, Mystery, Simulation, Years, 2009</dc:subject>
      <content:encoded><![CDATA[If Casebook could be penned down into a sentence, it would be a murder mystery where evidence would cleverly disguise itself by human hands. It would include the maddening pursuit of an artisan with exotic taste for architecture and human blood. It would also include the romance and madness of a painter who preferred literature to reality. Now, thanks to Areo, developer of the Casebook series, such a definition finally exists.
Casebook is a throwback to Full Motion Video (FMV) games, once raved as the new middle way for future interactive gaming but eventually abandoned due to the conspicuous expense of video production. Part film, part video game, Casebook is the revival of a lost gaming subgenre and the resurrection of a unique interactive gaming experience fused together with real&#8230;]]></content:encoded>
      <dc:date>2009-07-01T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Rodrigo Castillo - Interview</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/interviews/254/</link>
      <description><![CDATA[In the early 1990s, graphic adventures dominated gaming on the PC. While most prominent adventure game developers all hailed from North America (LucasArts, Sierra On-Line, Cyan, amongst others), many other lesser known game developers from Europe were hot on their heels to try to catch onto the trend. Revistronic, a Spanish game development company cofounded by brothers Hernán and Rodrigo Castillo, released in 1996 its first adventure game&mdash;3 Skulls of the Toltecs. The Wild West adventure caper, inspired by LucasArts' Monkey Island and Spaghetti Westerns such as The Dollar Trilogy, quickly established the company as an innovative adventure game developer.
Since then, the company had expanded its game portfolio and even developed its own in-house game engine for many of its projects. In&#8230;]]></description>
      <dc:subject>All, Articles, Interviews, Authors, Stefan Lubienski</dc:subject>
      <content:encoded><![CDATA[In the early 1990s, graphic adventures dominated gaming on the PC. While most prominent adventure game developers all hailed from North America (LucasArts, Sierra On-Line, Cyan, amongst others), many other lesser known game developers from Europe were hot on their heels to try to catch onto the trend. Revistronic, a Spanish game development company cofounded by brothers Hernán and Rodrigo Castillo, released in 1996 its first adventure game&mdash;3 Skulls of the Toltecs. The Wild West adventure caper, inspired by LucasArts' Monkey Island and Spaghetti Westerns such as The Dollar Trilogy, quickly established the company as an innovative adventure game developer.
Since then, the company had expanded its game portfolio and even developed its own in-house game engine for many of its projects. In&#8230;]]></content:encoded>
      <dc:date>2009-06-28T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Braid - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/490/</link>
      <description><![CDATA[I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended. Certainly, Braid is an interesting concept for a game&mdash;a platformer with a significant emphasis on story, in which the focus is not on surviving an obstacle course to reach the end of a level but on solving the deliberately conceived puzzles within it.
Braid is obviously not an adventure game in the classic sense, and including it in&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mark Newheiser, Developers, Number None, Languages, English, Media, Download, Platforms, PC, Publishers, Number None, Subgenres, Action, Fantasy, Puzzle, Years, 2009</dc:subject>
      <content:encoded><![CDATA[I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended. Certainly, Braid is an interesting concept for a game&mdash;a platformer with a significant emphasis on story, in which the focus is not on surviving an obstacle course to reach the end of a level but on solving the deliberately conceived puzzles within it.
Braid is obviously not an adventure game in the classic sense, and including it in&#8230;]]></content:encoded>
      <dc:date>2009-06-20T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Wallace &amp; Gromit&#8217;s Grand Adventures Episode 3: Muzzled! - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/501/</link>
      <description><![CDATA[Wallace and Gromit have returned yet again for another cracking adventure. In Wallace & Gromit's Grand Adventures Episode 3: Muzzled! (also known as Wallace & Gromit in Muzzled!), Telltale Games continues its collaboration with Nick Park and Aardman Animations to bring the characters of Wallace & Gromit to life&mdash;digitally speaking, of course.
This time, strange dogs are lurking in Wallace and Gromit's neighborhood, after the destruction of a local dog shelter. The newspaper tells stories of a trio of whippets ravaging in the town centre&mdash;and guess what? They have all invaded Wallace's house! The first whippet (with an affinity for everything and anything that glitters like gold) steals from Wallace; the second whippet digs through his garden; the third whippet seems oddly nervous and even a&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Erik&#45;André Vik Mamen, Developers, Telltale Games, Languages, English, Media, Download, Platforms, PC, Publishers, Telltale Games, Subgenres, Humor, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Wallace and Gromit have returned yet again for another cracking adventure. In Wallace & Gromit's Grand Adventures Episode 3: Muzzled! (also known as Wallace & Gromit in Muzzled!), Telltale Games continues its collaboration with Nick Park and Aardman Animations to bring the characters of Wallace & Gromit to life&mdash;digitally speaking, of course.
This time, strange dogs are lurking in Wallace and Gromit's neighborhood, after the destruction of a local dog shelter. The newspaper tells stories of a trio of whippets ravaging in the town centre&mdash;and guess what? They have all invaded Wallace's house! The first whippet (with an affinity for everything and anything that glitters like gold) steals from Wallace; the second whippet digs through his garden; the third whippet seems oddly nervous and even a&#8230;]]></content:encoded>
      <dc:date>2009-06-16T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Alone in the Dark - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/465/</link>
      <description><![CDATA[Infogrames' 1992 release of Alone in the Dark is among the first game titles in the survival horror genre and a likely influence for popular survival horror games of today such as Resident Evil and Silent Hill. Focusing on not only puzzles but also on combat, and inspired by a largely Lovecraftian plot, the game is an acclaimed success and considered by critics to be an instant classic. Since its release, the game has garnered 4 sequels, though none of them have attained the same acclaim or popularity as the original. Atari's 2008 release of Alone in the Dark is the fifth game in the series, though it is unclear what of this game really qualifies it to be a sequel. Aside from the title and the name of the protagonist, there is absolutely no link between this game and the classic&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Drummond Doroski, Developers, Eden Games, Languages, English, Media, DVD, Platforms, PC, Publishers, Atari, Subgenres, Action, History, Horror, Years, 2008</dc:subject>
      <content:encoded><![CDATA[Infogrames' 1992 release of Alone in the Dark is among the first game titles in the survival horror genre and a likely influence for popular survival horror games of today such as Resident Evil and Silent Hill. Focusing on not only puzzles but also on combat, and inspired by a largely Lovecraftian plot, the game is an acclaimed success and considered by critics to be an instant classic. Since its release, the game has garnered 4 sequels, though none of them have attained the same acclaim or popularity as the original. Atari's 2008 release of Alone in the Dark is the fifth game in the series, though it is unclear what of this game really qualifies it to be a sequel. Aside from the title and the name of the protagonist, there is absolutely no link between this game and the classic&#8230;]]></content:encoded>
      <dc:date>2009-06-11T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Tomb Raider: Underworld - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/462/</link>
      <description><![CDATA[The Tomb Raider franchise has existed for 13 years now, with 8 video games in the main series and 2 feature films based on the license. The odds are good that even if you have not played any of the games you are likely to have heard about the main character Lara Croft through endless analysis and arguments in the mainstream media over the gaming industry's portrayal of women. The series has gone through 2 developers and a number of minor canonical revisions, but the theme of the series has ultimately remained the same: a sexy brunette with exaggerated physical dimensions must travel the world to exotic locales to retrieve mystical artifacts and keep them out of the hands of mischievous villains. The story is clearly a take on the classic Indiana Jones formula, playing to the male fantasy&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Mark Newheiser, Developers, Crystal Dynamics, Languages, English, Media, DVD, Platforms, PC, Publishers, Eidos Interactive, Subgenres, Action, History, Years, 2008</dc:subject>
      <content:encoded><![CDATA[The Tomb Raider franchise has existed for 13 years now, with 8 video games in the main series and 2 feature films based on the license. The odds are good that even if you have not played any of the games you are likely to have heard about the main character Lara Croft through endless analysis and arguments in the mainstream media over the gaming industry's portrayal of women. The series has gone through 2 developers and a number of minor canonical revisions, but the theme of the series has ultimately remained the same: a sexy brunette with exaggerated physical dimensions must travel the world to exotic locales to retrieve mystical artifacts and keep them out of the hands of mischievous villains. The story is clearly a take on the classic Indiana Jones formula, playing to the male fantasy&#8230;]]></content:encoded>
      <dc:date>2009-06-07T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Still Life 2 - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/493/</link>
      <description><![CDATA[As soon as I heard that Microids announced a sequel to the 2005 hit Still Life, I could not wait to get my hands on the game. I greatly enjoyed the original game's wonderful story, characters, and puzzles. Unfortunately, Still Life 2 turned out not to be as great as its precursor. While still enjoyable, I was somewhat disappointed by the sequel's poor pacing, a few improbable puzzles, and perhaps too many plot twists for its own good.
Like the original title, the action is split between 2 different characters that the player controls at separate parts of the game. This time, though, both characters exist in the same point in time. The main character is Vic or FBI Agent Victoria McPherson. Vic is arrogant, stern, and generally unlikable, though there are moments in the story when her&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Matt Barton, Developers, GameCO Studios, Languages, English, Media, Download, DVD, Platforms, PC, Publishers, Microïds, Subgenres, Action, Horror, Mystery, Years, 2009</dc:subject>
      <content:encoded><![CDATA[As soon as I heard that Microids announced a sequel to the 2005 hit Still Life, I could not wait to get my hands on the game. I greatly enjoyed the original game's wonderful story, characters, and puzzles. Unfortunately, Still Life 2 turned out not to be as great as its precursor. While still enjoyable, I was somewhat disappointed by the sequel's poor pacing, a few improbable puzzles, and perhaps too many plot twists for its own good.
Like the original title, the action is split between 2 different characters that the player controls at separate parts of the game. This time, though, both characters exist in the same point in time. The main character is Vic or FBI Agent Victoria McPherson. Vic is arrogant, stern, and generally unlikable, though there are moments in the story when her&#8230;]]></content:encoded>
      <dc:date>2009-06-03T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Return to Mysterious Island - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/353/</link>
      <description><![CDATA[Return to Mysterious Island is an adventure game from Kheops Studio, a French development studio that specializes in literary and historical adaptations in their games. For Return to Mysterious Island, the source material is the Jules Verne novel, The Mysterious Island, in which the submariner Captain Nemo faces his final adventure and ends his life on an uncharted volcanic island in the South Pacific. The game supposes that its modern-day protagonist, a solo navigator named Mina, has been shipwrecked on this same island.
Return to Mysterious Island is surely a landmark in Kheops Studio's canon, yet this game offers only a few surprises if the player is already familiar with this developer's later, more popular titles. The game's inventory system, which features extensive assembling,&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Joseph Howse, Developers, Kheops Studio, Media, CD, DVD, Platforms, PC, Publishers, The Adventure Company, Subgenres, Action, Fantasy, Sci&#45;Fi, Years, 2004</dc:subject>
      <content:encoded><![CDATA[Return to Mysterious Island is an adventure game from Kheops Studio, a French development studio that specializes in literary and historical adaptations in their games. For Return to Mysterious Island, the source material is the Jules Verne novel, The Mysterious Island, in which the submariner Captain Nemo faces his final adventure and ends his life on an uncharted volcanic island in the South Pacific. The game supposes that its modern-day protagonist, a solo navigator named Mina, has been shipwrecked on this same island.
Return to Mysterious Island is surely a landmark in Kheops Studio's canon, yet this game offers only a few surprises if the player is already familiar with this developer's later, more popular titles. The game's inventory system, which features extensive assembling,&#8230;]]></content:encoded>
      <dc:date>2009-06-01T01:01:01+00:00</dc:date>
    </item>

    <item>
      <title>Broken Sword: The Sleeping Dragon - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/461/</link>
      <description><![CDATA[For what they lack in originality, sequels still have an undeniable attraction for gamers who long to revisit their beloved characters and worlds in their favorite games. It is amusing to realize that the adventure game community does not necessarily desire innovation. Rather, adventure gamers demand what the classics of yesteryear have always offered: involving stories, lush (albeit 2D) graphics, and an intuitive point-and-click interface. It is a design that is tried and tested. As long as I have been playing games, this observation has been a constant paradigm for the adventure game genre.
The Broken Sword series is a long running graphic adventure game series from British developer Revolution Software. Broken Sword: The Sleeping Dragon is the third game in the series and a sequel to&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Martin Mulrooney, Developers, Revolution Software, Languages, English, Media, CD, Platforms, PC, Publishers, The Adventure Company, THQ, Subgenres, Fantasy, History, Mystery, Years, 2003</dc:subject>
      <content:encoded><![CDATA[For what they lack in originality, sequels still have an undeniable attraction for gamers who long to revisit their beloved characters and worlds in their favorite games. It is amusing to realize that the adventure game community does not necessarily desire innovation. Rather, adventure gamers demand what the classics of yesteryear have always offered: involving stories, lush (albeit 2D) graphics, and an intuitive point-and-click interface. It is a design that is tried and tested. As long as I have been playing games, this observation has been a constant paradigm for the adventure game genre.
The Broken Sword series is a long running graphic adventure game series from British developer Revolution Software. Broken Sword: The Sleeping Dragon is the third game in the series and a sequel to&#8230;]]></content:encoded>
      <dc:date>2009-05-23T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>The Legend of Crystal Valley - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/484/</link>
      <description><![CDATA[Fantasy novelists often portray their otherworldly settings as somehow connected to modern Earth. J.R.R. Tolkien's Middle Earth is, as he tells the reader, rooted in his translations and retellings of historical texts. Lewis Carroll's Wonderland, C.S. Lewis's Narnia, and J.K. Rowling's Hogwarts are just on the other end of a rabbit hole, a wardrobe, or a railway.
Fantasy adventure games sometimes offer a dose of modern connections too, such as the comic anachronisms in Quest for Glory or the mundane prelude in Simon the Sorcerer. However, in these games, the effect is generally lighthearted.
The Legend of Crystal Valley, the first adventure game from Croatian developer Cateia Games, offers instead a mix of comedy and tragedy in its divided worlds. The game's story follows a young woman&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Joseph Howse, Developers, Caetia Games, Languages, English, Media, Download, Platforms, PC, Publishers, Caetia Games, Subgenres, Fantasy, Humor, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Fantasy novelists often portray their otherworldly settings as somehow connected to modern Earth. J.R.R. Tolkien's Middle Earth is, as he tells the reader, rooted in his translations and retellings of historical texts. Lewis Carroll's Wonderland, C.S. Lewis's Narnia, and J.K. Rowling's Hogwarts are just on the other end of a rabbit hole, a wardrobe, or a railway.
Fantasy adventure games sometimes offer a dose of modern connections too, such as the comic anachronisms in Quest for Glory or the mundane prelude in Simon the Sorcerer. However, in these games, the effect is generally lighthearted.
The Legend of Crystal Valley, the first adventure game from Croatian developer Cateia Games, offers instead a mix of comedy and tragedy in its divided worlds. The game's story follows a young woman&#8230;]]></content:encoded>
      <dc:date>2009-05-19T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Three Cards to Midnight - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/488/</link>
      <description><![CDATA[When Chris Jones and Aaron Conners from the now defunct Access Software announced the development of a new game in late 2008, expectations from adventure fans were high. It was back in 1989 when the once successful developer released Mean Streets, the first adventure game to feature the hardboiled, bourbon drinking, and cynical gumshoe Tex Murphy (played by Jones himself). After Martin Memorandum, the developer released Under a Killing Moon&mdash;an ambitious but also the bestselling game in the series, featuring Full Motion Video and 3D Virtual World. This was followed by another worthy sequel, The Pandora Directive. Unfortunately, Tex Murphy: Overseer, released in 1998, was to be the last game for the series. Now, more than a decade later, the legacy of Access Software would live on in a new&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Erik&#45;André Vik Mamen, Developers, Big Finish Games, Languages, English, Media, Download, Platforms, PC, Publishers, Big Finish Games, Subgenres, Horror, Mystery, Puzzle, Years, 2009</dc:subject>
      <content:encoded><![CDATA[When Chris Jones and Aaron Conners from the now defunct Access Software announced the development of a new game in late 2008, expectations from adventure fans were high. It was back in 1989 when the once successful developer released Mean Streets, the first adventure game to feature the hardboiled, bourbon drinking, and cynical gumshoe Tex Murphy (played by Jones himself). After Martin Memorandum, the developer released Under a Killing Moon&mdash;an ambitious but also the bestselling game in the series, featuring Full Motion Video and 3D Virtual World. This was followed by another worthy sequel, The Pandora Directive. Unfortunately, Tex Murphy: Overseer, released in 1998, was to be the last game for the series. Now, more than a decade later, the legacy of Access Software would live on in a new&#8230;]]></content:encoded>
      <dc:date>2009-05-13T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>The Colour of Murder: A Carol Reed Mystery - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/435/</link>
      <description><![CDATA[The Colour of Murder: A Carol Reed Mystery is the fifth game in the Carol Reed mystery series. Given my lack of familiarity with previous games in the series, I felt assured initially by the developer's website that there would be no loss of enjoyment in this sequel if I had not played any of the previous titles. What I took this claim to mean was that I would be quickly brought up to speed on who Carol Reed was and the world around her. After hours of playing the game, I learned that Carol Reed is a young Englishwoman who lives in Sweden, has a best friend named Stina, and likes to solve mysteries. Beyond these factoids, however, I knew little about her, as the game revealed so little about her character that I wondered why the designers had even chosen to give you a character to play at&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Drummond Doroski, Developers, MDNA Games, Languages, English, Media, CD, Platforms, PC, Publishers, MDNA Games, Merscom, Subgenres, History, Mystery, Simulation, Years, 2008</dc:subject>
      <content:encoded><![CDATA[The Colour of Murder: A Carol Reed Mystery is the fifth game in the Carol Reed mystery series. Given my lack of familiarity with previous games in the series, I felt assured initially by the developer's website that there would be no loss of enjoyment in this sequel if I had not played any of the previous titles. What I took this claim to mean was that I would be quickly brought up to speed on who Carol Reed was and the world around her. After hours of playing the game, I learned that Carol Reed is a young Englishwoman who lives in Sweden, has a best friend named Stina, and likes to solve mysteries. Beyond these factoids, however, I knew little about her, as the game revealed so little about her character that I wondered why the designers had even chosen to give you a character to play at&#8230;]]></content:encoded>
      <dc:date>2009-05-10T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Keepsake - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/350/</link>
      <description><![CDATA[Keepsake is the first adventure game title developed by Wicked Studios, a small independent game development studio from Montreal, Canada. The story of Keepsake takes place in an elaborate and beautifully rendered fantasy setting called Dragonvale Academy. The game features an eerie soundtrack, blending classical instruments and echoing atmospherics, that is reminiscent of a fairytale ballet. The game's characters and the mysterious plot develop via a most unusual narrative style, relying on running dialogue between a pair of characters and occasional flashback cut scenes.
On the gameplay level, Keepsake attempts to challenge a number of adventure gaming conventions, to varying levels of success. There are inventory objects but no inventory puzzles, as objects are used automatically&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Joseph Howse, Developers, Wicked Studios, Languages, English, Media, CD, DVD, Platforms, PC, Publishers, Lighthouse Interactive, The Adventure Company, Subgenres, Fantasy, Puzzle, Years, 2006</dc:subject>
      <content:encoded><![CDATA[Keepsake is the first adventure game title developed by Wicked Studios, a small independent game development studio from Montreal, Canada. The story of Keepsake takes place in an elaborate and beautifully rendered fantasy setting called Dragonvale Academy. The game features an eerie soundtrack, blending classical instruments and echoing atmospherics, that is reminiscent of a fairytale ballet. The game's characters and the mysterious plot develop via a most unusual narrative style, relying on running dialogue between a pair of characters and occasional flashback cut scenes.
On the gameplay level, Keepsake attempts to challenge a number of adventure gaming conventions, to varying levels of success. There are inventory objects but no inventory puzzles, as objects are used automatically&#8230;]]></content:encoded>
      <dc:date>2009-05-08T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Wallace &amp; Gromit&#8217;s Grand Adventures Episode 2: The Last Resort - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/486/</link>
      <description><![CDATA[A smart dog, Gromit, and his somewhat smarter (or not) master, Wallace, have returned for another cracking adventure and are once again trying to cash in on a few crazy inventions. Wallace & Gromit's Grand Adventures Episode 2: The Last Resort (also known as Wallace & Gromit in The Last Resort) is the second episode of the series bearing the same name from Telltale Games.
This time, the weather is the main problem. Summer is getting closer, but the temperature is getting colder. Gromit is keen on having a beach holiday, though the pouring rain outside has ruined Gromit's plan. Instead, when the home basement gets flooded with water from the rain, Wallace has yet another bright idea. Why not bring the seaside inside to his basement? Not only can he cheer Gromit up, he can also earn some&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Erik&#45;André Vik Mamen, Developers, Telltale Games, Languages, English, Media, Download, Platforms, PC, Publishers, Telltale Games, Subgenres, Humor, Years, 2009</dc:subject>
      <content:encoded><![CDATA[A smart dog, Gromit, and his somewhat smarter (or not) master, Wallace, have returned for another cracking adventure and are once again trying to cash in on a few crazy inventions. Wallace & Gromit's Grand Adventures Episode 2: The Last Resort (also known as Wallace & Gromit in The Last Resort) is the second episode of the series bearing the same name from Telltale Games.
This time, the weather is the main problem. Summer is getting closer, but the temperature is getting colder. Gromit is keen on having a beach holiday, though the pouring rain outside has ruined Gromit's plan. Instead, when the home basement gets flooded with water from the rain, Wallace has yet another bright idea. Why not bring the seaside inside to his basement? Not only can he cheer Gromit up, he can also earn some&#8230;]]></content:encoded>
      <dc:date>2009-05-05T01:01:00+00:00</dc:date>
    </item>

    <item>
      <title>Ceville - Review</title>
      <link>http://www.adventureclassicgaming.com/index.php/site/reviews/482/</link>
      <description><![CDATA[Ceville, an adventure game from German publisher Kalypso Media, is an oddity. You play the self-confessed villain, but not the usual antihero who will eventually redeem himself as the narrative progresses. Rather, the tyrannical, pintsized leader of Faeryanis is only relatively good because the antagonist in the story is even worse! He also does not develop as a character much either, staying the same stereotypical grouch to the end.
This is not necessarily negative, however. The protagonist's dry satirical humor and dour comments only serve to make him more interesting and enjoyable to be around. Nobody likes to admit it, but it is always fun to do what you never dare in real life. Furthermore, in this fairytale setting with a twist (not dissimilar to the animated film Shrek),&#8230;]]></description>
      <dc:subject>All, Articles, Reviews, Authors, Martin Mulrooney, Developers, Realmforge Studios, Languages, English, Media, DVD, Platforms, PC, Publishers, Kalypso Media, Subgenres, Action, Fantasy, Humor, Years, 2009</dc:subject>
      <content:encoded><![CDATA[Ceville, an adventure game from German publisher Kalypso Media, is an oddity. You play the self-confessed villain, but not the usual antihero who will eventually redeem himself as the narrative progresses. Rather, the tyrannical, pintsized leader of Faeryanis is only relatively good because the antagonist in the story is even worse! He also does not develop as a character much either, staying the same stereotypical grouch to the end.
This is not necessarily negative, however. The protagonist's dry satirical humor and dour comments only serve to make him more interesting and enjoyable to be around. Nobody likes to admit it, but it is always fun to do what you never dare in real life. Furthermore, in this fairytale setting with a twist (not dissimilar to the animated film Shrek),&#8230;]]></content:encoded>
      <dc:date>2009-05-01T01:01:00+00:00</dc:date>
    </item>

    
    </channel>
</rss>