Broken Sword: The Angel of Death

Posted by Philip Jong.
First posted on 16 September 2006. Last updated on 12 January 2007.

Broken Sword: The Angel of Death is the fourth game in the Broken Sword series that has supposedly ended as a trilogy according to its developer. While diehard fans are undoubtedly pleased with the news of another sequel, many fans are initially dismayed with the announcement by Revolution Software that it has partnered with Sumo Digital to develop the sequel, citing the prohibitive cost that…

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Poor

Cannot agree. The game is one of the biggest disappointment in the history of Revolution software. Beside the sterile graphics (part 3 was much more lovely), the point and click control is often a real torture. E.g. the pathfinding of the chracter often acts like a lemming: running straight into objects and walls.
Somehow the game gives the impression that it was put together in a hurry: Very bad controls (not only the mousecontrol, even the keyboard contorl is a real pain), regular strange animations (how it is possible that graphic is stuttering but you’ve got 80 or more frames per second?) and background locations that look like cuboids put on each other and painted with some textures.

For the good things: Beside the background graphics the characters are often well done and they will tell you a nice story (but with an abrupt ending) and the good soundtrack. Unobtrusively, but it’s very nice to hear some parts of the original Broken Sword 1 tracks here.

Germany By George Stobbart • On 24 September 2006 • From Somewhere