A guide to create the ideal adventure game

Posted by David Tanguay.
First posted on 09 July 1999. Last updated on 14 February 2008.

What is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this…

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Hi.
I really like the first two parts of the three part adventure article, but I am finding it hard to read this site. It is giving me a headache to read the white words on the dark background. Do you have to do this? Can you switch it to resemble print from a book or newspaper. Keep up the good work.

By Glottis • On 17 July 1999 • From Somewhere