Myst III: Exile

Posted by Jim Aikin.
First posted on 22 March 2007. Last updated on 30 June 2008.

I’m lousy at solving complicated puzzles. The reason I like adventure games is because they let me poke around in an exotic world, and that’s both the bad news and the good news about Myst III: Exile—the worlds to be explored are breathtakingly beautiful, but the puzzles are very, very hard.

Myst III: Exile is loosely a continuation of the storyline begun in Myst and continued in Riven: The…

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Previous Comments

Excellent

Ringo, are you aware that there’s a way of making the lift go up without actually going into it? If not, try searching the area around the lift a little more.

If you’ve gotten further to the (I believe 3) smaller puzzles, there should be a book or piece of paper closeby that gives very specific instructions as to what the end result should look like.

For further help, try uhs-hints(dot)com if you ever get stuck. The site gives you hints but will not give away the answer to puzzles in an adventure straight off.

Great Britain (UK) By Stefan Lubienski • On 19 June 2008 • From United Kingdom

i’m stuck at the elevator puzzle. how to solve the elevator?? help??

Canada By Ringo • On 13 May 2008 • From canada

Very Good

This review shows how hard it is to rate the difficulty of puzzles. I found them to be challenging but also fun to solve. Especially the puzzles in Amateria each had clues to them, some in another Age (sphere building), others by observing the mechanism and watching where and how it fails (the ‘pegs’).

But of course the general problem remains: If in Myst-style puzzles you miss clues, you are usually out of luck because the number of options for “trying everything out” is big. I had this happen to me once or twice while playing Exile, just in different places.

Overall I found Exile to be better than Riven, which had to many “far fetched” solutions, IMO

Germany By Ingix • On 02 July 2007 • From Germany

Excellent

I’ve read a few reviews for Exile but I can happily say this is the most accurate I’ve read.

Amateria is pretty but looks very artificial although I understand the world was artificially created to teach Atrus’ sons lessons.

Edanna was indeed hard to locate where the two plants at the bottom of the flower were. I resorted to 4 hint guides to tell me where the entrance was.

As for the puzzles - they are most definately NOT 5/5. This is no where near a hard game in the slightest. I’d rate 2/5 or 3 maximum. The only puzzle that stumped me was the balancing puzzle in Amateria because I didn’t think of the clue back in the other world. That and the final puzzle for the longest time as to where the clue might be.

I loved Brad Dourif’s acting in the game. Some reviews say that he overreacts but considering he’s been trapped in a world for 20 years, alone, I think it’s perfectly acceptable. I don’t think it’s that overreacting either.

In any case Exile is a very memorable game. I almost like it as much as Revelation.

Europe By Stefan L • On 01 July 2007 • From England