A Stroke of Fate: Operation Valkyrie

Posted by Mervyn Graham.
First posted on 01 September 2012. Last updated on 01 September 2012.
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Spoiler alert! The following cheat contains spoilers in the form of hints, walkthroughs, guides, or solutions to the game. Viewer discretion is advised.
The game begins with a cinematic cut scene in black and white. It begins with a group photo showing Adolf Hitler as a nondescript volunteer soldier in World War I. He is then seen 10 years later campaigning for the Nazi Party with his customary shining eyes and clenched fist. You play as Standartenführer Gerhard Detlef Mayer, the protagonist of the game, who is there to witness his tribune speech. Mayer, who works for the Gestapo in Berlin, believes initially in Hitler's vision. However, after a visit at a concentration camp, his views change dramatically. There, Mayer witnesses the gas chambers, ovens, frozen limbs, fleshless limbs covered with skin, and other evidences of torture. Mayer also learns of Operation Barbarossa, Hitler's failed invasion of the Eastern Front by the Wehrmacht that has resulted in the death of many thousands of German soldiers. Mayer sees that Hitler is now decimating Germany with a losing war. It is then that Mayer realizes that he has to rid of Hitler to save Germany.

General tips

Select Options in the Main Menu to change the game settings. When playing the game, the menu can be accessed by pressing Esc.

Left click the mouse to perform an action. Right click the mouse to examine an object.

Hover the cursor over an object of interest to trigger the hotspot. The game does not have an option to display all hotspots simultaneously.

Exhaust all dialogs when talking to characters to uncover key information. Failure to do so may prevent you from progressing through the game and force you to backtrack later on to locate the missing information. (Hint: This cheat shows only the vital dialog choices and eliminates all red herrings and superfluous information.)

Read through all notes and letters that you find. Use Mayer's journal as a reminder on what must be done. The journal will glow whenever new information is added.

Double click on where you want to go to instantly walk to there.

Some of the tasks can be done in random order. All of the tasks must be done, however, before the game can progress to the next chapter. At times, you are not permitted to leave a location until all of the tasks there have been completed.

Many hotspots contain only optional information that adds to the back story but are otherwise not necessary to make progress in the game.

None of the puzzles can be skipped.

You cannot lose the game by dying or by being captured. An automatic save is triggered just before you fail. Making frequent saves is still advised to avoid unnecessary backtracking.

Once you have visited and left a location, that location will appear on a map and is now available for quick travel. Otherwise, you have to instruct Wilm, Mayer's chauffeur, on where to go.

Upon selecting Play from the Main Menu, you can choose to play between "Third Reich in colour" to play the game in color or "Third Reich documentary" to play the game in black and white. You can also select Video from Options in the Main Menu and choose between Color, Sepia, or B&W to override the previous choice.

Operation "Valkyrie"

A cinematic cut scene is played. You meet up with Otto Hefner, a German officer who has been serving in the Engineering Corps in Poland and has recently returned to Berlin. Hefner belongs to a secret group headed by a retired general of the Wehrmacht named Ludwig Beck. On becoming close friends with Hefner, you learn of the group's plot to assassinate Hitler. On the eve of Operation Valkyrie, you and Hefner have drinks together. Early in the morning, you arrive home drunk. Waking up only a few hours later with a hangover, still clothed, you find yourself in your bedroom.

Mayer's house

Bedroom

You are standing in your bedroom.

Click on the wardrobe. Select "Military Uniform".

Go to the bedside table near the door. Look on the table. Get Canada Case, Conclusion report. Exit the bedroom to enter the living quarters.

Living quarters

Go to the center of the room. Wait for the telephone to ring. Answer the telephone. Learn that SS-Gruppenführer Heinrich Müller wants your report. Select "It took me more time than I expected..." Müller gives you half an hour to deliver your report to him. Click on the writing desk. You realize that you have misplaced the key. Click on the door of the living quarters beside the telephone. Click on the bedroom door. Click on your portrait above the fireplace. Click on the telephone. Click on the large table with the radio on it. You have now found the key.

The telephone rings. Answer the telephone. Learn that there is a telegram from Munich to be picked up from the post office. Use the key on the writing desk to open the drawer. Exit the drawer. Click on the desk again to zoom into the drawer. Get the Canada Case: Introduction report. Exit the drawer. Use the Canada Case: Conclusion report on the Canada: Introduction report to assemble the whole Canada Case report. Get your journal from the table. Open your journal. Get your I.D. from inside your journal. Read your journal. Exit the living quarters to go to the corridor. Go across the corridor to enter the bathroom.

Bathroom

Look on the shelf above the bath. Get the antifungal cream. Go to the shelf above the sink. Get the shaving brush. Use the shaving brush on yourself. Get the razor from the shelf. Use the razor on yourself. Exit the bathroom door to enter the corridor. Exit the corridor to enter the street. A chauffeur is already waiting for you. Click on your car. Select "Poststrasse, 22. (Post office)". You arrive outside the post office.

Poststrasse, 22. (Post office)

Go right to enter the post office. Go to the post office worker. Talk to him. Select "I'm expecting a telegram for Gerhard Detlef Mayer." Select "Here you are..." when asked for identification. Select "Do you have a fresh newspaper?" Select "Goodbye, and thank you for the help." Look at the telegram message in the inventory. It is a coded message. You need an old issue of the Munich News to decrypt the message. Exit the post office to enter the street. Talk to the news vendor outside the post office. Select "Give me the München Extra, please." The vendor tells you that you will only find it in Munich. Select "Das Reich please." Select "Goodbye."

Click on your car. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to enter the corridor. Go right in the corridor. There are 7 doors along the corridor. Go to the last door to the right. Exit the corridor to enter your office.

Mayer's office

Go to the large desk. Notice the Canada Case, Main Part. Get the document. Use the Canada Case, Main Part on the Canada report to get the assembled Canada report for Müller. Look on the small desk. Get the jug (bottle in inventory). Exit your office to enter the corridor.

Müller's waiting room

Go to the end door. Enter Müller's waiting room. Go forward to enter Müller's office. The secretary asks you to wait. Talk to the secretary. Select "Of course." Learn that Müller has lost another agent working on the Beck case.

Müller's office

Enter Müller's office. Talk to Müller. Select "Gruppenführer, I've heard that there are problems with the Beck case." Select "It's a very serious case and we mustn't leave..." Müller agrees to let you take over the Beck case. Select "May I look at the Beck file?" Exit Müller's office to enter Müller's waiting room.

Müller's waiting room

Talk to the secretary. Select "I'm working on the Beck case now." Select "Do you know his address?" Learn that Beck's mansion is somewhere in the Lichterfelde neighbourhood. Select "Let me know if anything important comes up?" Exit Müller's waiting room to enter the corridor.

Boysen's office

Go to the first door on the left. Enter Boysen's office. Talk to Boysen. Learn that Boysen has just come back from Switzerland. Select "I must go. I have urgent matters to attend to." Select "I'm glad that you remembered." Boysen gives you a present, a 6-blade Swiss knife.

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the bedroom.

Bedroom

Go to the wardrobe. Select "Civilian Clothes".

Exit the house to enter the street.

Lichterfelde. (General Beck's Mansion)

Click on your car. Talk to Wilm. Select "I need to get to Beck's mansion." Select "It's in Lichterfelde..." You arrive outside Beck's mansion.

Talk to the Wehrmacht officer guarding Beck's mansion. Select "It looks like you dropped something..." Select "A lot of my friends would give anything..." Select "Thanks very much." The officer gives you a photo of Marika Roekk.

Go across the street. Talk to the old woman sweeping the path. Learn about Spengler. Learn about the old lady, once a dancer in a cabaret. Learn that there is a room unoccupied but not yet available for rent. Select "Goodbye, Frau."

Click on your car. Talk to Wilm. Select "Let me ask you..." Select "Do you know where to find tickets...?" Learn that tickets may be available at Gestapo headquarters.

Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the bedroom.

Bedroom

Go to the wardrobe. Select "Military Uniform".

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to enter the corridor. Go right in the corridor. Go to the first door to the right. Enter Glock's office.

Glock's office

Talk to Glock. Select "I hear that Marika Roekk..." Glock orders you out of his office. Use the photo of Marika on Glock. Learn that he wants you to arrange a meeting with Marika later. Exit Glock's office to the corridor. Exit the corridor to the entryway. Exit to the street.

RSHA building

Talk to Konrad, the guard standing near your car. Select "Can you help me with some cabaret tickets?" Learn that he cannot get any ticket today. Select "I have to go. I'm very busy."

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house to the corridor.

Corridor

Go to the table at the far end. Notice a magnifying glass, gloves, and the Munich News on the table. Use the encoded text on the Munich News (Figure 1). You now have to decode the message: "We named our son Hans. Kisses, Leni."

Click on "How to decode" to read the instructions on how to decode the message. The letters are generated randomly, so that different letters appear each time from which to be selected. Learn how to use the 4 piles to the left of the coding letters. These piles enable you to: get a new grid of letters, get 1 new letter at a time, select a letter just before the selected letter and then change it, and select a letter just after the selected letter and then change it.

Look at the starting grid. The only word can be formed is "Hans". Select H + A + N + S from the grid to make "Hans". Part of the message is now decoded. New letters drop in to refill the grid.

Look at the new grid (Figure 2). The only words that can be formed are "son" or "our", but not both, given that there is only a single "O" in the grid. Select S + O + N from the grid to make "son". More of the message is now decoded. New letters drop in to refill the grid again.

Look at the new grid (Figure 3). The only word that can be formed is "Leni". Select L + E + N + I from the grid to make "Leni".

A Stroke of Fate: Operation Valkyrie
A Stroke of Fate: Operation Valkyrie
A Stroke of Fate: Operation Valkyrie

Continue until the entire message is decoded. Note that not all of the words can be decoded directly from the grid. Use the special function letters on the left to manufacture new letters for any remaining words that cannot be decoded directly. All of the words must be decoded (Figure 4). Read your journal for an update. The fully decoded message reads: "The possible password used by conspirators is Wagner."

A Stroke of Fate: Operation Valkyrie

Exit the corridor to enter the living quarters.

Living quarters

Go to the waste paper bin at the end of the desk. Notice a crumpled note on the floor. Read the note. Learn of a recipe to make a strong poison by dissolving a fungicidal cream in a jug of water. Exit the living quarters to enter the bathroom.

Bathroom

Go to the small table beside the sink. Get a syringe. Use the bottle on the antifungal cream to get a bottle of poison. Use the syringe on the bottle of poison to get a syringe filled with poison. Exit the bathroom to enter the corridor. Go to the bedroom.

Bedroom

Go to the wardrobe. Select "Civilian Clothes".

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Talk to the Wehrmacht officer. Select "I need to speak with the General." Select "I'm Spengler. I'm an old friend of General Beck." The officer returns with General Beck. Talk to General Beck. Select "I must urgently speak with you about the fate of Germany!" General Beck orders Mayer out. Select "Wait, General! I hear that you love Wagner..." Select "I said that you love Wagner..." Select "I have connections inside." Learn about a contact who sells newspapers across the street. Beck instructs you to give the same password to the news vendor and to mention that he has sent you. Select "Thanks. We'll meet again." Read your journal for an update.

Talk to the Wehrmacht officer. Select "Let me ask you..?" Select "Have you seen anything suspicious lately?" Learn about a truck that comes and goes frequently which is driven by a Jew.

Go across the road. Go to the stairs. Look at the mailbox on the door to the far left. Notice the name Abramovich that has been painted out on the name plate. Exit the stairs to enter the street. Talk to the old woman. Select "Do you have a tenant called Abramovich?" Learn that he has died early in the war. Learn that a journalist now lives there. Select "Goodbye, Frau."

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to enter the corridor. Go left towards the prison. Go forward to the window on the left wall.

Warehouse order window

Talk to the officer. Select "As I recall, this window was closed yesterday." Learn that you need a stamped note. Before leaving, the officer asks if you are interested in purchasing cabaret tickets. Select "In that case, yes, please give me two tickets." Get the cabaret tickets.

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Talk to the old woman. Select "You're upset about something..?" Select "I'd like to enquire about a room to rent." Select "I need this room very much, at least..." The old woman gives you the key to the vacant room in exchange for the cabaret tickets. Select "Do you know where the news vendor has gone?" Learn that he is working in Poststrasse today.

Click on the map. Select "Poststrasse, 22. (Post office)". You arrive outside the post office.

Poststrasse, 22. (Post office)

Talk to the news vendor outside the post office. Select "I hear you love Wagner..." Select "I need to get in touch with a man inside the Gestapo. I've been sent by General Beck." Learn that the man's name is Arvid Boysen. Read your journal for an update.

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the bedroom.

Bedroom

Go to the wardrobe. Select "Military Uniform".

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to enter the corridor. Go right into the corridor. Go to the first door on the left. Enter Boysen's office.

Boysen's office

Talk to Boysen. Select "That would be General Beck." Select "Beck said that you'd explain everything to me." Select "A patriot, I suppose." Learn of the assassination plot to kill Hitler. Select "Who are these officers?" Learn that the main conspirators are Colonel Claus Schenk von Stauffenberg, Lieutenant Hefter, and General Fellgiebel. Learn about Operation Valkyrie. Select "Can I offer you any help?" Select "Well, then. I await your call, Boysen." Exit to the corridor. Go to Müller's office.

Müller's office

Talk to Müller. Select "Yes, it's an apartment across the way." Learn that you get the job and will be given a partner after setting up the equipment. Select "Yes, Gruppenführer!" Learn that your partner's name is Jürgen Klaus. Müller gives you some instructions and also a requisition order for the equipment. Learn that you must bring back some test photos. Read your journal for the instructions. Exit Müller's office to the corridor. Go to the warehouse order window.

Warehouse order window

Talk to the officer. Select "I need some surveillance equipment..." Give the requisition order to the officer. Select "Goodbye..."

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the bedroom.

Bedroom

Go to the wardrobe. Select "Civilian Clothes".

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Mayer's surveillance apartment

Go across the road. Go to the stairs. Use the key on the right door. Enter the living quarters to the apartment. There are 2 suitcases on the floor. Open the suitcases to find the photographic equipment. Select the camera, ZI-2I lens, looking glass, and tripod. Select "Install the equipment". The camera is now ready. Click on the camera. Select "Use the camera". Learn that you cannot take any photo yet as the view is currently blocked by the window sill. The tripod is too short. Exit camera view.

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to enter the corridor. Go right in the corridor. Go to the first door on the right. Enter Glock's office.

Glock's office

Go left. Look in the corner beneath the uniform. Notice a tripod. Get the tripod.

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Go across the road. Go to the stairs. Go to the living quarters of the apartment.

Mayer's surveillance apartment

Use the tripod on the camera. Click on the camera. Select "Use the camera". Notice some steam blocking the view of Beck's mansion. Learn that you cannot take any good quality photo. Exit camera view. Exit the apartment to go to the stairs. Enter the street.

Lichterfelde. (General Beck's Mansion)

Look up at the balcony above. Notice some billows of steam. Click on the steam. Talk to the old woman. Select "Frau, I'm a bit worried about the billows of steam..." Learn of a broken pipe. Learn that a person from the basement can fix the pipe. Select "Here are some pfennigs." Select "Goodbye, Frau." Go to the stairs. Go up to the living quarters of the apartment.

Mayer's surveillance apartment

Click on the camera. Select "Use the camera". You need to take 3 photos of the mansion. Take 1 photo of the security gate and 2 photos of the first floor windows. Use the arrows and the zoom arrow to get a good shot. Exit from camera view. Click on the camera. Select "Remove the negative". Use the telephone on the table. Select "Call Müller". Learn that the telephone is broken. Select "Take the cover off the telephone". Use the knife on the cover. Remove the cover. Click on the telephone. Learn that a part is missing. Exit from telephone view.

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the living quarters.

Living quarters

Wait for the telephone to ring. Answer the telephone. Learn that Klaus wants to know if you have installed the photographic equipment. Select "No, I'm working on it." Exit the living quarters to enter the bathroom. (Hint: Save your game here.)

Bathroom

Click on the light switch. Use the negatives on the enlarger. Use a sheet of photographic paper on the frame. Click on the frame. The print automatically transfers to the developer. Wait until the print is clear and at its brightest. Click on the print. The print automatically transfers to the fixer. If done correctly, you will learn that the quality of the print is acceptable. Repeat the procedure twice more to get 3 prints. Click on the light switch again. Exit the bathroom to enter the living quarters.

Living quarters

The telephone rings. Answer the telephone. It is Hefner. Talk to Hefner. Learn that he needs tickets for him and his sister to see "The Woman of my Dreams". Select "I'll see what I can do..." Exit the living quarters to enter the bedroom.

Bedroom

Go to the wardrobe. Select "Military Uniform".

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to the corridor. Go to Müller's office.

Müller's office

Talk to Müller. Select "Here are the photos." Müller is impressed. He discusses the telephone problems at the apartment. Select "Unfortunately the telephone in the apartment isn't working." Müller wants the telephone fixed. Exit Müller's office to enter Müller's waiting room.

Müller's waiting room

Talk to the secretary. Select "This sounds really frivolous..." Learn that only Müller can issue the tickets. Select "Let me know if anything important comes up." Exit Müller's waiting room to enter the corridor. Go to the entryway. Exit to the street.

RSHA building

Talk to Konrad. Select "You don't happen to have any tickets..?" Select "Can you get another pair..?" Konrad asks you to put in a good word for him to Müller. Select "I have to go. I'm very busy."

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Go across the road. Go to the stairs. Go to the living quarters of the apartment.

Mayer's surveillance apartment

Notice a doorbell beside the door at the entryway to the left. Get the doorbell. Exit the entryway to enter the living quarters. Select "Take the cover off the telephone". Use the knife on the telephone cover. Remove the cover. Use the doorbell on the telephone. Replace the cover. Exit from telephone view. Use the telephone. Select "Call Müller". Confirm the connection. Select "Do nothing".

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building to the entryway. Go forward to the corridor. Go to Müller's office.

Müller's office

Talk to Müller. He dismisses you at first. Talk to Müller again. Select "Well, it's just there's a guard..." Read your journal for an update. Exit Müller's office to enter the corridor. Go to the entryway. Exit to the street.

RSHA building

Talk to Konrad. Select "Excellent news! Müller's thinking about..." Konrad gives you his tickets to the premiere in appreciation. Select "I have to go. I'm very busy."

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. The telephone rings. Go to the living quarters.

Living quarters

Answer the telephone. Müller tells you to go to the apartment immediately where Klaus is waiting for you. Select "Yes, Gruppenführer."

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Go across the road. Go to the stairs. Go to the living quarters of the apartment.

Mayer's surveillance apartment

Notice that Klaus is taking photos of Beck. Talk to Klaus. Learn that Klaus has taken some interesting pictures. Select "Give me the negatives..." Get the negatives. Read your journal for an update.

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

Enter your house. Go to the bathroom.

Bathroom

Click on the light switch. Use the negatives on the enlarger. Use a sheet of photographic paper on the frame. Click on the frame. The print automatically transfers to the developer. Wait until the print is clear and at its brightest. Click on the print. The print automatically transfers to the fixer.

A cinematic cut scene is played. Learn that Klaus has photos of Hefner and Beck together. Learn that your life may be now in danger. Click on the light switch again.

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Go across the road. Go to the stairs. Go to the living quarters of the apartment.

Mayer's surveillance apartment

Talk to Klaus. Select "Yes. Here." Read your journal for an update. Talk to Klaus again. Select "I have to go now..." Read your journal for an update again.

Click on the map. Select "Poststrasse, 22. (Post office)". You arrive outside the post office.

Poststrasse, 22. (Post office)

Go to the restaurant.

Poststrasse, 24. (Restaurant)

Enter the restaurant. Notice a telephone directly behind the waiter at the bar. Use the telephone. Select "Call Hefner". Select "Yes, I have the tickets..." Learn that Hefner will join you soon. Select "Do nothing".

Exit the restaurant to enter the street. Enter the restaurant again. Notice that Hefner is now sitting alone at the center table. Talk to Hefner. Give Hefner the tickets. Talk to Hefner. Learn about his meeting with Beck until interrupted by his sister Gerda.

Talk to Gerda. Select anything. Keep talking until the telephone rings. Answer the telephone. Talk to Klaus. Learn that Klaus has all the proof he needs. Go back to Hefner and Gerda to say goodbye.

Click on the map. Select "Lichterfelde. (General Beck's Mansion)". You arrive outside Beck's mansion.

Lichterfelde. (General Beck's Mansion)

Notice an army truck outside tour apartment. Go across the road. Go to the stairs. Go to the living quarters of the apartment.

Mayer's surveillance apartment

Talk to Klaus. Learn of the compelling evidence against Beck and Olbricht. Select "Great news! Did you talk to Gruppenführer Müller yet?" Learn that Müller is not in his office. Read your journal for an update. Exit the apartment to the entryway.

Use the knife to cut the telephone wire outside the door. Exit the entryway to enter the living quarters.

Talk to Klaus. Select "Give me the keys. I'll get the tape..." Get the keys and tape from Klaus. Read your journal for an update. Use the syringe on Klaus as soon as he turns around.

A cinematic cut scene is played. Mayer hears a military siren wailing in the street. He looks out the window and sees soldiers running past the military truck. Mayer says "They weren't looking for me, not this time." Exit the apartment to go to the stairs. Enter the street.

Lichterfelde. (General Beck's Mansion)

Talk to both officers on the footpath. Learn that the Führer has apparently been killed in the Rastenburg bunker.

Click on the map. Select "Prinz-Albrecht-Strasse, 8. (RSHA)". You arrive outside the RSHA building.

RSHA building

Enter the building. Talk to Gunther at the reception. Select "What's happening?" Select "What's this all about?" Select "I'm out of here." Learn that the Führer is apparently dead. Go forward to the corridor. Go to Müller's office.

Müller's office

Talk to Müller. Müller assigns you an urgent task. Select "First, if I may ask..." Learn that the Führer is still alive and well. Select "What is this task, Gruppenführer?" Learn that you have to flush out the conspirators. Learn about Valkyrie. Select "Yes, Gruppenführer!" Read your journal for an update. Exit Müller's office to the corridor. Enter Glock's office.

Glock's office

Notice that Glock is dead in his chair. Look at the scattered papers on the floor. Get "Valkyrie. The list of the storm group". Exit Glock's office to the corridor. Go to Boysen's office.

Boysen's office

Look at the scattered papers on the floor. Get "Valkyrie. A list of communications personnel". Exit Boysen's office to the corridor. Go to the middle door to the right. Enter Raeder's office.

Raeder's office

Notice that other officers are searching Raeder's office. Talk to an officer. Select "I'm conducting a search, as authorized by..." Select "There's a body in the next room..." You are eventually left alone. Look at the scattered papers on the floor. Get "Valkyrie. A list of engineers". Read the list. Notice that Hefner's name is on the list. Look on the table. Notice an inkpot on the table. Use the list on the inkpot. Hefner's name is now illegible on the list. Exit Raeder's office to the corridor. Go to Müller's office.

Müller's office

Talk to Müller. Select "Here, this is everything..." Give Müller the 3 lists. Read your journal for an update.

Click on the map. Select "Ammersee-Strasse, 9. (My house)". You arrive outside your house.

Mayer's house

A cinematic cut scene is played. You enter your house. A couple of hours later, the doorbell rings. You go to the front door. It is Hefner. He is breathing heavily. His eyes are darting nervously. He looks like a hunted animal.

Living quarters

Hefner calls you a few hours later. Talk to Hefner. Select "You're my friend..." Learn about the circumstances of Mayer turning against the Führer and Heinrich Himmler. Select "Don't worry. If you decide not to join me..." The telephone rings. Answer the telephone. The call is from the hospital about Klaus.

Operation "Adlerhorst"

A cinematic cut scene is played. Wilm is driving the Admiral through Taurus ridge near Ziegenberg, heading toward Adlerhorst castle. Mayer sits in the back seat, reflecting on past events. Learn about the Führer's failed assassination attempt, Beck's lack of support, and the fate of the conspirators. Learn about the Führer's security precautions and his move to Adlerhorst castle. Learn about the Führer's use of lookalikes for security whenever he travels.

Mayer secures a job through Müller as an inspector of the castle guard, in order to keep close to the Führer. Mayer arrives at the front entrance to Adlerhorst castle. Alighting from the Admiral, he stares at the foreboding castle while Wilm drives off.

Adlerhorst castle

Go to the sentry to the right. Talk to the sentry. Show your papers. Learn that you must submit to a search. Select "Well, I've nothing to hide."

Enter the castle to the entryway.

Entryway

Talk to the telephone operator, Victoria. Select "Hello, I am Standartenführer Mayer..." Get the keys to the guest room. Select "Thanks, Victoria. Could you tell me..?" Select "Victoria, I wanted to ask you..?" Select "Victoria, who's responsible for keeping order around here?" Go to the sleeping officer. Talk to the officer. Go to the table. Get the napkin. Exit the entryway to enter the dining hall.

Dining hall

Go left to the end of the dining hall. Exit the dining hall to enter the stairway.

Stairway

Notice an Ahnenerbe officer guarding the library entrance. Talk to the officer. Select "May I enter the library?" Select "I'd like to hear an explanation..?" Learn that Himmler has orders to prevent unauthorized entrance to the library. Select "Where can I find the Reichsführer?" Learn that Himmler is in the library. Select "Goodbye."

Go to the table. Get the sugar tongs. Go up the stairs. Use the key on the second door to the right. Enter the guest room.

Guest room

Go to the table. Get the chocolate and the whiskey bottle. Read the superintendent's letter. Exit the guest room to enter the stairway. Go to the entryway.

Entryway

Go to the secretary's table. Talk to Victoria. Select "Victoria, I wanted to ask you..?" Select "What's that drunken officer doing..?" Select "Victoria, who's responsible for keeping order around here?"

Go to the drunken officer. Talk to the officer. Select "What's your name?" Select "You wouldn't be drunk now..?" Select "I'm here on inspection..." Select "I'd like to ask you about the Führer?" Select "What's the Führer doing here?" Learn about a secret of the Führer. Select "I'm not interested in your nonsense." Learn about the super-secret tests on a super-secret weapon. It is in Himmler's book. Select "Wait a minute! What does..?" Learn that Himmler is waiting for a courier to arrive. Exit the entryway to enter the dining hall.

Dining hall

Go to the officers at the table. They tell you to go away. Offer the officers the whisky. However, they only want schnapps. Notice a knife at the end of the table. You cannot get the knife yet. Exit the dining hall to enter the entryway.

Entryway

Go to the drunken officer. Talk to the officer. Select "Where I can find a bottle of schnapps?" Select "A hard liquor made from..." Select "You must have a bottle..?" Select "WHERE DO YOU KEEP YOUR SCHNAPPS?" Learn that the officer has put a bottle behind a book in the library.

Go to the secretary's table. Talk to Victoria. Select "Victoria, I wanted to ask you..?" Select "Victoria - - I heard that Himmler is expecting someone. Could you tell me who, exactly?" Learn that Fritz Koch is the courier. Select "Thanks anyway, Victoria..." Exit the entryway to enter the dining hall. Go to the library.

Library

Talk to the Ahnenerbe officer. Select "I have an urgent message for Himmler!" Select "I have important information on the courier..." Select "His name is Fritz Koch." Enter the library. Go right. Look at the documents and books on the table. Get the sealing wax. Look at the top shelf of the bookcase under the chandelier. Get the schnapps bottle. Use the whiskey bottle on the schnapps bottle to get a schnapps bottle with whiskey and an empty whiskey bottle. Go left between the bookcase and the table. Go to the fireplace. Use the sugar tongs on the wax to get sugar tongs with sealing wax. Use the sugar tongs with sealing wax on the fireplace to get sugar tongs with melted sealing wax. Use the sugar tongs with melted sealing wax on the schnapps bottle with whisky to seal it. Exit the library to enter the stairway. Go to the dining hall.

Dining hall

Go to the officers at the table. Give the schnapps bottle to the officer facing away. The other officer now wants some tobacco. Exit the dining hall to enter the courtyard.

Courtyard

Go around the corner. Look in the crate. There is only straw in the crate. Notice some cigarette butts on the ground. Use the napkin on the cigarette butt to get the cigarette butt. Go left to the guard cabin. Use the cigarette butt on the stabsgefreiter. Select "Who do you think I am..?" Get the remaining cigarettes from the stabsgefreiter. Exit the courtyard to enter the dining hall.

Dining hall

Use the cigarettes on Oberstlieutenant Oscar Kadereit (the officer facing away). Use the napkin on the knife to conceal it. Click on the napkin. Get the concealed knife.

Talk to Kadereit. Kadereit wants to play cards. Select "Hans". Talk to Hans Zinzendorf. Select "Oscar." Talk to Kadereit about everything until you learn of Himmler's special book which contains some kind of power. Select "Are we going to start the game or what?" (Hint: Save your game here.)

(Note: The dialog about Himmler must be triggered, for otherwise you will not be able to progress in the game later.)

Start the game. The game is akin to 5 card stud poker. For each game, 2 cards are dealt face up and 5 cards are dealt face down (Figure 5). You bet on each card as it is turned up.

The best strategy is to bet the maximum with each card, forcing Kadereit at some stage to bet with a silver key instead of money. Your goal is to win the key (Figure 6). Play until you win the key. Once you win the key, you can quit playing the game. Kadereit invariably wins the first hand, so bet low to save your money. Bet maximum after that.

A Stroke of Fate: Operation Valkyrie
A Stroke of Fate: Operation Valkyrie

(Note: If you lose all of your money without winning the key in the game, you will not be able to progress in the game later.)

Exit the dining hall to enter the stairway. Go to the library.

Library

Talk to Himmler. Select "I'm very interested in this book..." Select "Forgive me; I don't wish..."

(Note: Himmler, not you, must terminate the dialog, for otherwise he will not return to his apartments and you will not be able to progress in the game later.)

Learn about Himmler's book, the weapon, and the secret tests. Read your journal for an update. Exit the library to enter the stairway. Go to the entryway.

Entryway

Go to the secretary's table. Notice the armory door to the right. Exit the entryway to enter the armory.

Armory

Go left to the inner armory. Use the key on the metal bars. Go through the metal bars. You are now in a torture chamber. Go left deeper into the torture chamber. Go into the generator room. Go to the door at the end of the generator room. Try to open the door. It is locked. Exit the generator room to enter the torture chamber. Go back to the dining hall.

Dining hall

Talk to Zinzendorf. Select "I've found a hall with an altar..." Select "That was a good game..." Exit the dining hall to enter the courtyard.

Courtyard

Talk to the stabsgefreiter. Select "What's your name, officer?" Learn that his name is Moltke. Select "Issue me a crate of explosives..." Learn that only Zinzendorf can issue the order. Select "Victoria...I tell you..." Select "You may return to your duties." Exit the courtyard to enter the dining hall. Go to the entryway.

Entryway

Go to the secretary's table. Talk to Victoria. Select "Victoria, would you like some chocolate?" Tell her that the chocolate is from Moltke. Select "Well, he seemed nice enough to me..." Victoria declines the chocolate. Use the chocolate on Victoria. Select "I know what you mean..." Learn that she will call up Moltke. Exit the entryway to enter the dining room. Go to the courtyard.

Courtyard

Notice that Moltke is busy talking to Victoria on the telephone in the guard house. Go to the first crate. Get some explosives. Exit the courtyard to enter the dining hall.

Dining hall

Look at the curtains. Notice they are tied in 4 places. Go to the curtain to the far right. Use the knife on the curtain. Get some rope (Figure 7).

A Stroke of Fate: Operation Valkyrie

Exit the dining hall to go to the stairs. Enter the guest room.

Guest room

Click on the bed. You go to sleep but wake up in the middle of the night. Go left to the windows. Learn that the window is stuck. Use the knife on the left window. Exit out of the window to go to the window ledge.

Window ledge

Go right. You come to Himmler's apartments. Avoid the spotlights (Figure 8). The window is open. Enter Himmler's apartments.

A Stroke of Fate: Operation Valkyrie

(Note: An automatic save will be triggered just prior to your capture if you get caught by the spotlights.)

Himmler's apartments

Learn that Himmler is in the bathroom. There is no book on the desk, it is on him. Read the documents on the desk. Learn that Himmler meets with the Führer in the generator room for a ritual. Read your journal for an update. Hide in the dark corner between the window and the closet. Wait until Himmler leaves. Exit Himmler's apartments to go to the window ledge. Read your journal for an update again.

Window ledge

Go left. Avoid the spotlights. You come to the guest room. Exit the window ledge to enter the guest room.

Guest room

Click on the bed. You go to sleep and wake up in the morning. Exit the guest room to enter the stairway. Go to the generator room.

Generator room

The Führer and Himmler are at the altar. Learn that Himmler is conducting a ritual with which the Führer is displeased. The Führer orders Himmler to get his plane ready for tomorrow. Read your journal for an update. Exit the generator room to enter the torture chamber. Go back to the entryway.

Entryway

Talk to Victoria. Select "Victoria, the Führer means to leave here tomorrow..." Select "I was talking about the airfield." Select "Where is it located?" Learn that the airfield is located somewhere to the east. Select "Thanks very much, Victoria." Select "Where are all the officers..?" Learn that the officers are all at a meeting in the bunker. Select "I need to make a call. Can you help me?" Select "Please ring my driver, Wilm." Use the telephone on the switchboard. Select "The airfield". Exit the entryway to the castle gates.

Adlerhorst castle

Go to the sentry to the right. Talk to the sentry. Select "Could you tell me how I can get to the nearest airfield?" Select "What do you mean..?" Select "Soldier, tomorrow the Führer departs..." Learn that it is in a secret place with special orders. Select "I'm giving you orders now, soldier!"

Click on your car. Talk to Wilm. Select "Get me to the airfield..." Select "Now I know where the airfield is located..."

A cinematic cut scene is played. You have arrived at the airfield.

Airfield

Talk to the security guard on the left. Learn that entrance is only by special permission. Select "Damn it, soldier, we're talking..." Open the security gate. Enter the airfield.

Read your journal for an update. You need to find the officers who have access to the Führer's aircraft. Go right to enter the hangar.

Hangar

Talk to the mechanic. Learn that he is only a junior aircraft technician. Exit the hangar to enter the checkpoint.

Checkpoint

Go forward to enter the barracks.

Barracks

Exit the barracks to enter the living quarters. Go to the living quarters to the left. Knock on the door. Enter Schoss' living quarters.

Schoss' living quarters

Talk to the technician. Learn that the technician's name is Friedrich Schoss. He is the senior aircraft technician. Exit Schoss's living quarters to enter the corridor.

Go to the living quarters to the right. Knock on the door. Enter Schtobbe's living quarters.

Schtobbe's living quarters

Talk to the drunken technician. Select "Tell me your name!" Learn that the technician's name is Konrad Schtobbe. He is an air service technician. Select "Schtobbe, you're deranged..." Talk to Schtobbe. Select "What can you tell me about Friedrich Schoss?" Learn that Schoss has a beat-up old book. Select "What kind of book..?" Select "Who's "the boss"?" Schtobbe will not cooperate as he is petrified of the boss. Learn that the boss's name begins with the letter K. Select "You're a sad case, Schtobbe. Very sad." Exit Schtobbe's room to enter the corridor.

Exit the living quarters to the barracks. Exit the barracks to the checkpoint.

Checkpoint

Go to the security gates.

Airfield

Talk to the security guard. Learn that the Führer's pilot is Hans Baur. Learn that Oberst Kessler oversees all the technicians working in the airfield. Read your journal for an update.

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Talk to Victoria. Select "Victoria, where can I find Oberst Kessler?" Learn that Kessler is the drunken officer sleeping on the sofa. Select "Well, I must take my leave..." Go to Kessler. Talk to Kessler. Get his cap. Kessler wakes up. Select "Are any of the technicians unreliable?" Learn that Kessler suspects Schoss from the barracks as being unreliable. Read your journal for an update.

Click on the map. Select "Airfield". You arrive outside the security gates.

Airfield

Enter the security gates. Go to the barracks.

Barracks

Exit the barracks to enter the living quarters. Go to the living quarters to the right. Knock on the door. Enter Schtobbe's living quarters.

Schtobbe's living quarters

Talk to Schtobbe. Select "You've told me about a book..?" Select "I talked with Oberst Kessler..." Learn about the book, the Communist Manifesto, by Karl Marx. The book is hidden in the corner under a loose floorboard. Read your journal for an update. Exit Schtobbe's living quarters to enter the corridor.

Go to the living quarters to the left. Knock on the door. Enter Schoss' living quarters.

Schoss' living quarters

Talk to Schoss. Select "I need to search your room." Schoss stands aside. Click on the suspicious-looking board in the corner. Get the Communist Manifesto. Talk to Schoss. Select "No, I don't think that's necessary..." Select "I'm glad to see that you believe me." Select "Why do you hate the Führer?" Select "Are you a communist?" Select "No, I'm not. I'm simply a patriot..." Select "About our mission..." Select "I think that the smartest thing..." Learn that you need to get a bomb and get rid of Schtobbe. Read your journal for an update. Learn that Hefner can help you to get the bomb.

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Notice that Kessler is being led away. Talk to Victoria. Select "Victoria, I need to make a call..." Select "Get me the office of General Streicher." Use the telephone on the switchboard. Talk to Hefner. Talk to Victoria. Select "Victoria, what's happening..?" Select "Well, I must take my leave..."

Click on the map. Select "Airfield". You arrive outside the security gates.

Airfield

Enter the security gates. Go to the barracks.

Barracks

Exit the barracks to enter the living quarters. Go to the living quarters on the left. Knock on the door. Enter Schoss' living quarters.

Schoss' living quarters

Enter Schoss' living quarters. Talk to Schoss. Select "Tell me about the Condor." Learn about the Condor. Learn about the Führer's use of the train and car for travel. Learn that the Condor is only a decoy as the Führer is flying in a Ju-52. Use the bottle on Schoss. Learn about the bomb plan. Exit Schoss's room to enter the corridor. Exit the barracks to the checkpoint.

Checkpoint

Go to the hangar.

Hangar

Use the sugar tongs on the milling machine to sabotage it.

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Go to the courtyard.

Courtyard

Go around the corner. Talk to Hefner. Select "I need a bomb..." Learn that Hefner can only get you a detonator. Select "Come, Hefner. Think of your sister." Select "Any news?" Select "I heard about some kind of tests..." Select "We need to work out how..." Learn that Hefner will leave the detonator in the crate. Select "We should hurry up." Read your journal for an update.

Click on the map. Select "Airfield". You arrive outside the security gates.

Airfield

(Note: You must make a stop at the airfield before going to the castle. This gives Hefner time to arrive at the castle with the detonator.)

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Go to the courtyard.

Courtyard

Go around the corner. Go to the first crate at the end. Get the detonator.

Click on the map. Select "Airfield". You arrive outside the security gates.

Airfield

Enter the security gates. Go to the hangar.

Hangar

Talk to the mechanic. Use the empty whiskey bottle on the mechanic. Get the bottomless bottle. Exit the hangar to the checkpoint.

Checkpoint

Go to the barracks.

Barracks

Exit the barracks to enter the living quarters. Go to the living quarters on the left. Knock on the door. Enter Schoss' living quarters.

Schoss' living quarters

Use the explosives with the detonator to get a bomb. Use the bomb on the bottomless bottle to get a bottle with explosives. Use the bottle with explosives on the rope. Give the bottle with explosives to Schoss. Select "I need to go." Exit Schoss' room to enter the corridor.

Go to the living quarters to the right. Knock on the door. Enter Schtobbe's living quarters.

Schtobbe's living quarters

Use the Communist Manifesto on the crate at the head of the bed. Select "Don't get in my way!"

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Talk to Victoria. Select "Victoria, I need to make a call..." Select "Please connect me with the RSHA..." Use the telephone on the switchboard to report Schtobbe as a communist. Learn that a squad has been dispatched to arrest Schtobbe.

Click on the map. Select "Airfield". You arrive outside the security gates.

Airfield

Enter the security gates. Go to the barracks.

Barracks

Exit the barracks to enter the living quarters. Go to the living quarters to the right. Talk to the officer guarding Schtobbe's door. Learn that Schtobbe has been arrested.

Go to the living quarters to the left. Knock on the door. Enter Schoss' living quarters.

Schoss' living quarters

Talk to Schoss. Select "Schtobbe has been taken away..." Select "We've dealt with all the problems..." Read your journal for an update.

Click on the map. Select "Castle". You arrive outside Adlerhorst castle.

Adlerhorst castle

Enter the castle to the entryway. Talk to Victoria. Select "Victoria, I need to make a call..." Select "Get me the office of General Streicher..." Use the telephone on the switchboard to talk to Hefner.

A cinematic cut scene is played. The Führer's plane has crashed. A body has been found at the crash site. Later, you learn that the assassination has failed. The body is that of a lookalike. The Führer still lives.

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